Total War: WARHAMMER II

Total War: WARHAMMER II

Vortex ritual requirements x2
18 Comments
Tender Tendrils 9 Nov, 2022 @ 1:16am 
For anyone wondering, this still works as of November 2022
nachovega_22 9 Dec, 2020 @ 9:30pm 
you need to updated please its a really good mod
Bebel 26 May, 2020 @ 1:10pm 
Thanks for the update !
The X2 version is essential for me.
Kmaz 17 Feb, 2020 @ 4:39pm 
Hi there, so I've subscribed to the mod but my Ritual still says it requires only 350. Any ideas?
Frodo 26 Sep, 2019 @ 2:26pm 
BUT however I disabled the mod and now each time I take a turn my game crashes......;l
Frodo 26 Sep, 2019 @ 11:24am 
I'm a total idiot I thought this was 2x PRODUCTION i'm sorry to have bothered you I miss-read my bad sorry again this mod worked 100% sry XD <3
Nox  [author] 25 Sep, 2019 @ 1:55pm 
Hey DaddyYobama, when i test this version it works as intended. Which faction do you play? and did you already start the 2nd ritual before adding the mod?

I did various tests, adding, switching and removing the different versions during an ongoing campaign and it never caused any issues.

And yes if you add it to an ongoing campaign it is supposed to put you back as the requirements of the next ritual (and every other ritual) double upon loading your save. Removing the mod will return them to their original values.

Maybe i misunderstood what you meant but slowing down the ritual progress is the intention of this mod. It does not speed up your plaque production. So you might be looking for the opposite mod.
Frodo 25 Sep, 2019 @ 10:22am 
Doesn't work AT ALL "atleast for me" I was about to do the 2nd ritual and i turned on the mod then it put me back ALOT ritual wise then the next turn the game crashed all while I was still producing the same amount of plaques.....
Nox  [author] 16 May, 2019 @ 12:52pm 
Hey cybvep,

the table you need to change the resource cost is "resource_cost_pooled_resource_junctions_tables" . In there you can change the values for "wh2_main_ritual_vortex_1" and 2,3, etc. to set the required amount of resources.

I did also use "pooled_resources_tables" to extend the default limit of 9999 ritual resource units however since you're decreasing them you should not need to change this value.

I didn't touch the rituals themselves or their duration so unfortunately i dont know where to set the length but you could always open the assembly kit and do a global search for one of the ritual IDs like "wh2_main_ritual_vortex_1" and see where that leads you. This is the way I use to find out about the possible locations of entries related to your search term and their connections.
cybvep 16 May, 2019 @ 5:03am 
Hi there. This is an interesting mod, but I would like to modify the Vortex race in a different direction, i.e. to make the campaign faster by decreasing the requirements for every ritual stage after the first one by something like 25% and decreasing the length of every ritual by 40% (6 turns instead of 10). Can you tell me which entries have to be modified to achieve that effect?
KnightofFarros 12 May, 2019 @ 11:46am 
Excellent. One of my mods is doing something weird where I have to race my own race for the first ritual, and its not easy to figure out which mod unless you play for hours until you or they get ritual one. So need a mod like this for my Ikit campaign. Help me catch up against them.
Nox  [author] 12 May, 2019 @ 11:40am 
Hey KnightofDurin, yes it is! You can add/remove it mid campaign or change to another version. The required resources will be adjusted after loading your save. Of course already completed rituals will stay completed.
KnightofFarros 11 May, 2019 @ 12:33pm 
Save game compatible?
nachovega_22 21 Apr, 2019 @ 10:56pm 
thanks man
Nox  [author] 20 Apr, 2019 @ 7:18am 
Hey nachovega_22 , it is up-to-date now.
nachovega_22 17 Apr, 2019 @ 8:06pm 
update please
Nox  [author] 25 Oct, 2018 @ 2:11pm 
Hey CommissarRotke, yes it is up to date for queen and crone.
Commiss4r 23 Oct, 2018 @ 5:26pm 
works for Queen and Crone?