Surviving Mars

Surviving Mars

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Better Resupply
   
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1 Apr, 2018 @ 5:11pm
5 Apr, 2018 @ 9:13pm
3 Change Notes ( view )

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Better Resupply

Description
Improvements to the cargo and passenger resupply UI.

Cargo
  • New column shows how much of each resource/rover/prefab your colony currently has.
  • Resource numbers are color-coded for how long the current supply plus shipment will last
    • White when infinite (production >= consumption + maintenance)
    • Red when less than 5 sols
    • Yellow when less than 10 sols
    • Green otherwise
  • Resource tooltips include current resource usage and runway until stockpiles are exhausted.

Passengers
  • Interests and Demographics summary of selected applicants added on the left.
  • Applicant selections are no longer cleared if you go back to the filter. Currently selected applicants will always be shown even if they no longer match the filter.
  • Individual filter critera can now be clicked to review all applicants with that trait. The rest of the filter criteria will be used to sort the applicants. Beware: thumbs down on other criteria will not prevent them from showing up in this view.

Want to make sure that Genius or Celebrity is included? Just click on those traits to show matching applicants and thumbs them up. Need to also bring 3 Engineers and a Scientist? Click on those filter criteria to see only applicants with those specialties to select. Now it's easier than ever to pick exactly who you want to bring to Mars!

CurseForge Download[survivingmars.curseforge.com]

Changes: April 5th
  • Removed the "Current Stock" line from cargo tooltips now that it's included by the base game.
  • Applicants that wouldn't normally be shown in the review pool will now be displayed in RED.
44 Comments
wolphin5 11 Apr, 2020 @ 2:56pm 
@Sibbirius: there is commands on the windows... Think it's shift+alt or shift+control and click... It says it on the bottom of the screen!
sibbirius 7 Apr, 2020 @ 1:06am 
Hello,
in late game, I always need the maximum amount of resources from the supply rocket.
It would be really cool and handy if it would be possible to add maximal
amount of resources to the rocket though one click, instead of 40 clicks (200 res)!
Could you build it in your mod?
Buttons: Remove all from rocket, remove 5, add 5, add all
wolphin5 20 Nov, 2018 @ 9:46am 
Galaxar7 16 Nov, 2018 @ 11:50am 
please update. dont work in gagarin update.
Mizi 15 Nov, 2018 @ 12:29pm 
This mod seems abandoned, I wish there was an alternative because it was so useful when it was working :(
wolphin5 20 Oct, 2018 @ 3:12pm 
Those that want to edit the issue with the cargo resupply (which for me is much more important)... Code/Cargo.lua line 96 is the culprit!

Comment out (with "--" at the beginning of the lines):
elseif DataInstances.BuildingTemplate[id] then
current = UICity:GetPrefabs(id)

I get the error "attempt to index a nil value (field 'BuildingTemplate')"

It does disable the increasing of the number in the available column for everything but the resources, but does display what the colony has available (you should be able to do the math in your head!)

What I think this is trying to do is deal with increasing the values, but not certain, nor can I figure out how to fix it!
Hate Bear 13 Sep, 2018 @ 3:38pm 
I liked this, but I have to unfavorite without an update.
Galaxar7 10 Sep, 2018 @ 12:52am 
update please
evangelistaDK 29 Aug, 2018 @ 12:29pm 
Please update soon!
Kito1Q84 25 Aug, 2018 @ 8:41am 
However the summary in the left side had been nice and so I would apprichiate an updated one too :)