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in late game, I always need the maximum amount of resources from the supply rocket.
It would be really cool and handy if it would be possible to add maximal
amount of resources to the rocket though one click, instead of 40 clicks (200 res)!
Could you build it in your mod?
Buttons: Remove all from rocket, remove 5, add 5, add all
Comment out (with "--" at the beginning of the lines):
elseif DataInstances.BuildingTemplate[id] then
current = UICity:GetPrefabs(id)
I get the error "attempt to index a nil value (field 'BuildingTemplate')"
It does disable the increasing of the number in the available column for everything but the resources, but does display what the colony has available (you should be able to do the math in your head!)
What I think this is trying to do is deal with increasing the values, but not certain, nor can I figure out how to fix it!
It still works; the buttons work but the text is gone.
Really annoying that the developers break functions that mods use without any known reason or explanation...
Even without the overview just having the selection features was what I missed since I am so used to it :-)
- start the mod editor
- load the mod (it will say the version is not supported, but it will load so you can edit)
- rename the mod (it is now a local version of the mod)
- save the mod
This will make you a local version of the mod that may or may not work.
In the case of this mod, most functionality is there, what's missing is the overview on the left side of the resupply. However you will once again be able to pick colonists, select another filter and pick some more colonists.
Note that while I seemingly am still subscribed to this mod, I cannot actually see it in my list (I see my local version)
So if you do this, you will want to check back here for an official update, then delete your local copy and possibly resubscribe or something like that.
Any indication when you can update?
The numbers updating only for resources was semi-intentional (because of the additional consumption rate and text coloring features there) but if people would prefer to have that behavior for everything else I can look into adding it next time I update the mod.
Also, on the cargo screen, the number for the drone line dones not get updated when you add stuff to a rocket where it does for all the other lines below it. Minor thing here. The first one if much more important.
I also tried a new game without any other mods to be sure there was no conflict and the behavior is the same as explained here.
I'm not a fan of having config settings to enable/disable parts of the mod or having to maintain two versions, but maybe I can look into adding the resource icons to this mod to add that decorative aspect? (It does also help to quickly find the resource you're looking for).
BTW just FYI: I had some problems becouse of the latest game patch. I had two rockets stucked on Mars becouse of the not working launch button, but there is a little workaround for it and I managed to continue my old save. The workaround is: you must click the automatic rocket button to begin the launch sequance, then you must click it again in a hurry to disable the automation, but the launch sequance will continue and your rocket will go back to Earth and will be available for passenger or cargo on Earth.
@george730208 @Zidey Let me know if this works for you or if you still think there should be a setting to hide them completely (when possible).
yeah a option to not show thumbsed down people in all situations would be great.
If you click the normal REVIEW button at the bottom, though, it should definitely respect the thumbs down. I'll do some testing and see if I can figure out why that might not work properly sometimes.
The main problem is, that it is always showing all applicants, regardless I am thumbed them down or not. Always means: when I click the "main" review or when I click any criteria for example in the specifications->scientists, etc, etc... I really don't know, what the purpose is to showing the thumbed down applicants anywhere???? I think it would be great and very helpful if it is showing only those applicants that match my filter criterias; anywhere, in the main review screen and in the clickable criteria screens too.
I can probably also add an option to disable showing thumbsed down applicants even in the trait-specific review if that's something people would like?
If you sort out that bug, I will use your mod again. Until then, sorry, but the vanilla review is the better choice for me.