Arma 3
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dzn Vehicle on Fire
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Data Type: Mod, Server
File Size
Posted
Updated
70.715 KB
4 Apr, 2018 @ 3:04pm
15 Apr, 2019 @ 4:05am
3 Change Notes ( view )

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dzn Vehicle on Fire

Description
Note: As far as ACE3 introduced it's vehicle damage component, which includes similar burning logic, i recommend to switch to ACE3 variant and use this mod only for no-ace. Anyway I didn't met any issues by using both same time, so it's up to you.

Note 2: Current mod is no longer maintaned, source repo https://github.com/10Dozen/dzn_VOF. Feel free to update, modify and reupload it under same APL-SA license.

Note 3: If regardless to any note above you just want to put mod in your unit's modpack - feel free to do so.

Mod prevents APCs (and any other vehicles that can be configured in mod's settings) from instant destruction in the fireball and adds vehicle fire instead, that burns vehicle after some time
The mod is partially compatible with ACE Cookoff (remove cookoff behavior from vehicles that burns) and ACE Medical modules; the mod is configured to be compatible with vehicles of APC class from RHS AFRF, RHS USAF and CUP Vehicles.

Version: 3
Requirements: CBA_A3

Features:
- Prevents vehicle instant explosion and adds engine fire after engine/fuel critical hit
- Adds smoke effect, notification and damage to crew when vehicle is on fire
- Disables ACE-cookoff for APC vehicles with MG only (e.g. BRDM/BTR w.KPVT)
- All vehicle parts can be dammaged/destroyed (turrets, wheels, etc.); massive damage immobilize vehicle instead of exploding it (pretending that transmission, wheel axes and other not simulated stuff become broken or destroyed)

Usage:
- Install the mod to your client OR dedicated server only
- Check mod settings in the ((Options -> Addon Options -> dzn Vehicle On Fire))
- (optional) update the list of the classes that should NOT cook-off/explode, but burn in the "Non-cooking off vehicles" in format [@Classname, @DamageLimit], where @Classname is a class of vehicle or it's parent, and @DamageLimit is number of damage that vehicle can take before immobilization; you can define any vehicle class or even root classes like Car. Example: ["Car", 5], ["Motorcycle", 1], ["Air", 5], ["APC", 10], ["Ship", 5], ["Tank", 15]
- (optional) update the list of the classes that are sub-classes of "Non-cooking off vehicles", but should cook-off (e.g. BTR-82A) in the "Cooking off vehicles"
- Start the game and have fun!

License: APL-SA

Credits:
Developed by 10Dozen
Tested by Tactical Shift Arma 3 community (wow, much thanks, such appreciate)
Popular Discussions View All (1)
21
20 Jun, 2022 @ 3:17pm
Feature Request | Bug report
Buzzil
195 Comments
Slay No More 23 Aug, 2024 @ 1:57am 
Hey m8, I have some questions about this mod, would you be interested in having a chat on steam about it? It's quite a long one, so just a heads up so you know what you're in for, its about a damage eventhandler issue I had a few years back, documented on the forums, I digress for now in case it goes on deafs ears, but that's what the friend request is for.
Maikl 22 Aug, 2024 @ 9:03am 
последняя цитата прям идеально подходит
Avibird 31 May, 2024 @ 7:42am 
Hey can you tell me the class name of explosion you're using. I'm trying to add a fuel pump explosion to an object for a mod I am working on. I can add other explosions like LGB bombs ect but I would like to use land fuel pump explosion and add fire to the object.
SkinnierSteve 21 May, 2024 @ 1:45am 
Is it compatible with blastcore?
Hot Ross Buns 6 Apr, 2024 @ 10:06am 
I like this mod. It keeps vehicles from being immediately lethal to the occupants, which can be nice!

However, I like the ACE cookoff sound effects more. Is there a way to keep this mod and ACE3 but have the ACE3 cook-off sound effects take priority over this mods?

Cheers!
СнюсMann MGE ак22 10 Mar, 2024 @ 12:38am 
спасибо за ответ а я то думал можно
Buzzil  [author] 9 Mar, 2024 @ 11:45pm 
>how to extinguish?
никак, пожар просто замена взрыва
СнюсMann MGE ак22 9 Mar, 2024 @ 5:58pm 
how to extinguish?
CTPEJLOK 15 Feb, 2024 @ 7:24am 
Искал медь, нашел золото...
Спасибо родненький!
Phil J Herman 16 Dec, 2023 @ 2:58pm 
@Buzzil I tried that but it did not seem to do it. Signatures and everything look good, I have been tinkering with the server for a bit. Everything is working great just no UI options on the dedicated. It is possible it is some issue with my server setup maybe. I saw you have the code available on github and I see where I could change this on init to get the behavior I want - I may tinker with it that way. Before I go that route my last question is, do you know if it is possible for me to edit "GVAR(cookingVehicles)" from the admin debug console? It seems everything works besides the addon options for me so that might do the trick. I appreciate your help! Love the mod by the way, it adds a lot of immersion! Awesome stuff.