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The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Your mod is just my mod with a different table :) I'm only annoyed that you refuse to give credit. You also don't seem to understand what 'scans' actually means, which isn't a shock because you're not a modder. You just copy/paste other peoples work.
Doesn't really bother me though, given that every single one of your cards has my name stamped on them :D
Thanks for the kind words! You're totally right! Whenever I play this with friends, we always add an extra counting bowl near the bank to double-check people are putting in the right money after an auction (we always dub it The Counting Bowl of Truth) :D
Never thought to make it a part of the official mod. I'll add it in later!
Firstly would like to thank for your mod and your work on this - rly nice job.
I have a one suggestion after few games on your mod.
In my opinion the additional bowl (near to the bank chest) with counting script would make the game more efficent - currently one of dominus must check whether another one is not cheating (oposite to the whole game, this part should be fair - basing on instruction).
I wonder what you think about such solution :)
The house boards aren't broken, they are in the bag on the centre of the board. I guess you didn't read the update? :P I just checked it and nothing appears to be broken on my end. I left the white boxes on the board to give players an idea of where to place them.
Added 'Shuffle players' button - When seated, press the button and it will randomly assigned players a spot to sit.
All player boards now stored in a bag at the beginning of the game. Shuffle the bag before play.
-Both changes are designed to help maximise certain character's skills during the game, as before all character boards were locked in a fixed position.
Pretty sure this will be the final update, as I really can't think of anything else the game needs!
Happy Killing!