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https://discord.gg/bTZt9ND
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Your mod is just my mod with a different table :) I'm only annoyed that you refuse to give credit. You also don't seem to understand what 'scans' actually means, which isn't a shock because you're not a modder. You just copy/paste other peoples work.
Doesn't really bother me though, given that every single one of your cards has my name stamped on them :D
Thanks for the kind words! You're totally right! Whenever I play this with friends, we always add an extra counting bowl near the bank to double-check people are putting in the right money after an auction (we always dub it The Counting Bowl of Truth) :D
Never thought to make it a part of the official mod. I'll add it in later!
Firstly would like to thank for your mod and your work on this - rly nice job.
I have a one suggestion after few games on your mod.
In my opinion the additional bowl (near to the bank chest) with counting script would make the game more efficent - currently one of dominus must check whether another one is not cheating (oposite to the whole game, this part should be fair - basing on instruction).
I wonder what you think about such solution :)
The house boards aren't broken, they are in the bag on the centre of the board. I guess you didn't read the update? :P I just checked it and nothing appears to be broken on my end. I left the white boxes on the board to give players an idea of where to place them.
Added 'Shuffle players' button - When seated, press the button and it will randomly assigned players a spot to sit.
All player boards now stored in a bag at the beginning of the game. Shuffle the bag before play.
-Both changes are designed to help maximise certain character's skills during the game, as before all character boards were locked in a fixed position.
Pretty sure this will be the final update, as I really can't think of anything else the game needs!
Happy Killing!
Iam from Russian,my english is not perfect, but iam want try play with non russian players for new experience. If somobody can invite me for game, just pm :)
Look at this spartacus version without scripts but with redisign and expansion.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=russian&id=1576241794
Good spot. Files updated :)
https://www.flamesofwar.com/Portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_1-2.jpg
https://www.flamesofwar.com/Portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_3-4.jpg
https://www.flamesofwar.com/Portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_5-6.jpg
https://www.flamesofwar.com/Portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_7-8.jpg
https://www.flamesofwar.com/Portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_9-10.jpg
Though it would be preferable to upload them to your Steam Cloud. TTS Mod Backup is good for this, an 'Upload to SteamCloud' function was recently implemented: https://www.nexusmods.com/tabletopsimulator/mods/263
https://flames-m58ip69dfg.netdna-ssl.com/portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_1-2.jpg
https://flames-m58ip69dfg.netdna-ssl.com/portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_3-4.jpg
https://flames-m58ip69dfg.netdna-ssl.com/portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_5-6.jpg
https://flames-m58ip69dfg.netdna-ssl.com/portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_7-8.jpg
https://flames-m58ip69dfg.netdna-ssl.com/portals/0/all_images/GF9/Spartacus/GamePlay/Spartacus_Expansion_Rulebook_9-10.jpg
Other than that, all URLs seem to be valid.
I've checked the files and nothing seems to be missing, sounds like a loading issue on your end. Refreshing/reloading should fix it, if not you may have to clear the TS cache
Nope, sorry bud but you're wrong :) Money -has- to be on display in the Treasury area but players are not obligated in any way to outright tell you how much they have~ Exactly like when asking for support Influence when playing a scheme, a player does not have to tell you -what- scheme it is or who it is actually helping/hurting. You could ask 'How much gold do you have?' and I could answer 'More than you' or not answer at all.
Outright hiding money -is- against the rules but the means in which you -display- it is not, as long as it's all in the Treasury area of your player mat.
I think you might be missing the point here- Yes money is meant to be on display for the majority of the game- but how it's displayed/organised is up to the individual player and a small tactical element of game in its own right. Do you stack all your gold into a single tower? Do you split it all into multiple little stacks? Do you leave it in a messy pile? All different/acceptable ways to display your gold while also making it just that little bit harder for other players, at a glance, to accurately measure your wealth. Another player miscounting your gold is the difference between winning an auction or snagging the Hosting rights. Obviously this element of the game is much better handled when physically playing Spartacus RL and TTS can be clunky when moving large amounts of coins etc but to change the currency into something like chips, which automatically display an exact amount when stacked/looked at, would do more harm than good.
Money in Spartacus is open outside of the Market phase. On page 9 of the rulebook when discussing the Market phase it says "this is the only time when money may be concealed." Players should be moving their stuff into the hidden area during that phase, but otherwise money is supposed to be known.
Movement flipping is easy to avoid- Don't release the mouse button until you've finished moving them. Dragging and releasing is what causes them to go crazy sometimes because the physics engine assumees you're trying to throw them.
Quality of Life change- Custom 'Draw 3' button added. Instead of each player manually having to draw three intrigue cards, simply have each player press the 'Draw 3' button in turn and it will automatically draw three intrigue cards into their hand.
When the Intrigue card pile is empty and needs to be refreshed, simply move the discarded/used intrigue cards back into the yellow 'Intrigue Cards' area on the board, shuffle them and the 'Draw 3' button should work again as normal.
Custom Gladiator tokens added.
I'll see what I can do :D
Ps. Don't forget to rate the mod too please, I wanna get stars!
New hidden bid tools.
All players wishing to bid click 'Enter Bid' to start entering a bid, using the '+' and '-' keys to bid higher or lower.
Once players are happy with their bids, hit 'Submit Bid' to lock it in. Once all players have finalised their bids, a brief countdown will begin before the winner is declared in the Game chat.
Bidding tools are hidden from other players.
----Instructions included within the game.
Sounds like a problem on your end. Try changing your mod cache/threating options. That tends to fix the problem for most people.
Turn order card.
Seppius's influence and betting tokens.
Solonius's board.
Calavius's board.
The bank.
Shadow of Death rulebook 1, 2 and 3.
Serpents and the wolf rulebook 1 and 3.
B&T rulebook 9 and 10.
Reimported the original intrigue/market cards at a higher quality. Simple quality of life fix.
Quality of life fix; Changed hidden coin bags for hidden coin bowls. The bowls auto-count any gold placed into them. Far easier to move money between board and bowl.
@Đ٣ąҜє M
Not sure what this issue is, everything seems to be fine on my end. Try what Nicolas68 did? Unlock mod threading in Steam.
Old Asher card removed.
Cards orientation fixed.
- Both Ashurs (from normal game and from expansion) are in the Market Deck. The one from the normal game should be removed
- A lot of cards in the "Starting Slave"-Deck are stacked upside down.
Seems to be loading fine for me? Might've just been a loading error on your end. I'll keep an eye on it though and switch it out if others have the same problem.
http://cloud-3.steamusercontent.com/ugc/847090495156150314/99D8DC3DAAD641A630DD4592FEF53F1F860E5719/
Could you check this out?
Game is 100% Finished.
Full game working, both expansions fully added. Batiatus house cards added.
Custom Dice Tray added.
Dive Ruler by drNòódles added- This thing is amazing for this game! Throw your dice into it and it will auto-roll and sort them into a neat line, in descending order. Amazing little tool for the arena phase.
-House of Batiatus cards added.
Five new rare Gladiator cards that were issued as part of a promotion. If you wish to include them in your game, simply drag them onto the Market deck and give it a shuffle.
Shadow of Death Expansion fully added everything included. Main additions listed below.
-House Calavius added.
-New card for Spartacus/Crixus and Theokoles updated.
-New Scheme and Reaction cards.
-Festival cards
-Boast Tokens
-Primus avaliable.
-Shadow of Death Rulebook added for reference.
Added custom model for the Bank- Added invidual Turn Summary Cards. Added full rule book on flippable tiles.