Sid Meier's Civilization V

Sid Meier's Civilization V

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Calypso's Colored Religious Icons (Extended)
   
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30 Mar, 2013 @ 8:10am
21 Sep, 2013 @ 10:15am
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Calypso's Colored Religious Icons (Extended)

In 1 collection by Calypso
Calypso's Colored Religious Icons
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Description
Calypso's Colored Religion Icons (Civ V G&K or Civ V BNW)

(Extended): Adds 10 new religions with colored icon art. Requires Calypso's Colored Religion Icons (Basic) to use.

This mod continues my project dynamically recoloring the religious icons in Civilization V Gods & Kings. The mod does adds 10 new religions, colored like I had colored the existing ones so that they are quickly recognizable and the world map is a bit more vibrant.

There's been other mods that add these kind of religions, but I wanted to put my own unique flare on them, picking names and icons that hadn't been done before.

My ultimate goal was to provide users with a greater diversity of religions so that civilizations who lack accurate religions could finally make logical selections. I really just got tired of seeing the Incans founding Judaism, the Celts taking Christianity every single game they were in, and nations like the Aztecs, Mayan, Polynesians founding Christianity when they really only did as their empire collapsed.

I ran into a few problems. These religions often lacked as clear symbology as today's faiths, and they often did not have distinctive names. Icon symbols were eventually easy to deal with; I decided to use physical structures to represent many of the new religions, as had been previously done for Shinto. Coming up with names however was mind numbingly difficult, but after trying a bunch out, these are the ones that felt OK in game, and preserve Civ's 1-word religion naming convention.

This mod affects saved games, but I find that you need to load both (Basic) and (Extended) from the MODS menu and then load your game to make sure that the religions load correctly.

To sum it up, while using this mod, the new religions are:

- Akkadianism (Babylon, Assyria)
- Druidism (Celts)
- Germanicism (Denmark)
- Hellenism (Greece, Rome)
- Intiism (Inca)
- Kanoh'hon'io (Iroquois)
- Kiniakua (Polynesia)
- Memphitism (Egypt)
- Punicism (Carthage)
- Teotlism (Aztec, Maya)

A separate discussion on this page is designated for discussing these religions, their icons, and their naming in greater detail. These aren't written in stone and if ideas and suggestions come up that I like and seem rational, I'm open to changing icons or names around.
While we did not collaborate, I'd like to thank Tomatekh for their Historical Religion mod, which I used as a tutorial in religion adding and my starting point for naming and icon ideas.

My color palette and designs were inspired by reference photos, the religion icons from Civ IV, and the religion pips from Empire Total War.

This mod requires Calypso's Colored Religion Icons (Basic) and should be compatible with most other mods, except those that also recolor religious icons (such as Toft's Colored Religions Mod). While this mod will work with others that add religions, it will of course not recolor them, so expect the game to then have an odd mix of colored and uncolored icons (if, for example, using Tomatekh's Historical Religion mods). The grand exception among religion mods is, of course, ryoga's Christian Schisms mod, with which it is fully compatible with my mods, though ryoga's Christian Schisms is not needed for Civ V BNW.

At this time, Calypso's Colored Religion Icons (Extended) is only English language compatible. I don't know German, Spanish, French, Italian, Japanese, Korean, Polish, or Russian, but if you do and you would like to help translate religion names and Civilopedia pages, I have a separate discussion set up for that. Rest assured, you will certainly be credited.
Popular Discussions View All (3)
9
29 Dec, 2014 @ 7:42pm
Ideas for Religious Icons or Names?
Calypso
3
20 Dec, 2013 @ 8:52am
Think You Can Translate?
Calypso
0
30 Mar, 2013 @ 9:29am
Having Trouble with Calypso's Colored Religious Icons (Extended)?
Calypso
37 Comments
Everyone's #1 Fangirl 30 Jul, 2016 @ 3:29am 
Does this have functionality with Events and Decisions?
JesseL 9 May, 2016 @ 1:05pm 
Also Baal Worship or something like that would be more appropriate for Carthage.
JesseL 9 May, 2016 @ 1:03pm 
Just a suggestion but the religion name Asatru, Odenism, Norse Mythology, or even Paganism would be more appropriate for Denmark, Sweden, and maybe Germany.
Calypso  [author] 19 Jan, 2015 @ 3:18pm 
Hey @Walker Great news! Had a bit of unexpected time and it worked! After the edits below I could found Kanoh'hon'io and it became my state religion in the religion panel. Even made the nice little Native American religion sound effect. Guess that was a good hunch. Two possible next steps now:

A) Kindly ask JFD to consider incorporating the Calypso religions into an upcoming update, following the steps below. Wait until then.
OR
B) Follow the steps below for yourself on your local copy of JFD's mod. Bit of work and might have to use your best judgement to decide which JFD religion themes to add my mods' religions to, but probably quicker than the first option. Of course we can't redistribute a modded version of JFD's mod without express permission, but if it's just for you then that isn't an issue.
Calypso  [author] 18 Jan, 2015 @ 9:06pm 
@Walker Well OK. I'm in a bit of a bind for time in the near future so take a stab at it if you're up for it. I'd try this:

1) Open up that Religions.sql in the directory I stated before (some prefer special editing programs; I use Notepad)
2) Commented in with the double dashes are two sections: "Religions" and "CivilizationsCultureGroups". They look very similar and I haven't figured out the functional difference between them, but we're going to edit both to be safe. Find the "-- Native Americans" heading in both.

(Rest below...)
Calypso  [author] 18 Jan, 2015 @ 9:05pm 
(Broken up due to 1000 character limit)

3) You'll see UPDATE, SET, and WHERE specifying how this SQL table arranged. SET is specifying a JFD Religion Theme for a Native American type of religion for those specified in WHERE. It's by inclusion into that theme that I think JFD's mod recognizes religions. At the end of the update list where you see 'RELIGION_SGAANAANG', add another comma, a space, and enter 'RELIGION_CALYPSO_IROQUOISANIMISM'. The single quotes are important, just make it look like the others in the list.
4) Double check you've added 'RELIGION_CALYPSO_IROQUOISANIMISM' to both the Religions (top) and CivilizationsCultureGroups (bottom) sections of the file.
5) Save it. Test it in game. See if you can correctly pick my mod's Kanoh'hon'io as your state religion and everything else works as you'd expect.

With any luck that will work. I'll give it a shot when I can, but if you get to it first I'd appreciate hearing how you did with it.
Walker 18 Jan, 2015 @ 2:35pm 
@ Calypso YES YES! for joy! I hope your hunch is correct! I can test it if you want, you know ;)
Calypso  [author] 18 Jan, 2015 @ 12:57pm 
@Walker I haven't yet had the time to reduplicate what you've found in game (though I don't doubt it to be true), but after downloading JFD's Piety and Prestige from CivFanatics and doing a bit of digging I have a hunch. It looks like in JFD's Piety and Prestige (v 1)\Piety\Core\Religions there is an SQL file called "Religions.sql" that identifies which religions are to be recognized as valid by the piety system. It includes the base religions, but also a number of religions added in by various mods. I don't see any of mine identified in the file (I use a distinctive way to name ReligionType entries in the game of RELIGION_CALYPSO_RELIGIONNAME, and here I only see RELIGION_RELIGIONNAME) which may be our root cause. When I get the chance I want to see if I can edit mine into the list and see if JFD's Piety system starts to pick up on them in game.
Walker 17 Jan, 2015 @ 2:28pm 
@ Claypso Thanks! I hope it's fixed, I love your mods!
Calypso  [author] 17 Jan, 2015 @ 2:08pm 
@Walker Thanks for letting me know, wasn't aware of that. I haven't actually heard of that mod before, but I'll check it out to see if the issue is on the side of my mods or JFD's.