Crusader Kings II

Crusader Kings II

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[Discontinued] Vanilla: Cultural Melting Pots | Empires of Conquest
   
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11.542 MB
7 Apr, 2018 @ 2:15am
28 Oct, 2019 @ 6:54am
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[Discontinued] Vanilla: Cultural Melting Pots | Empires of Conquest

Description
Steam is not allowing me to update the mod, so see the manual download at the bottom :)

Play as an Italian count and work your way up to become Emperor of Western Rome, or crusade in Egypt and Jerusalem and claim control over the Alexandrine Empire! Spend vast amounts of money educating your child in the customs of the Emperors of old, and recreate Roman culture for a new age!

This mod adds a culture merging mechanic to various ahistorical and historical events, such as the Angevin Empire, a possible English incursion into Spain, and the Turks in Persia/Iran. It also adds the ability to found the Alexandrine Empire and Western Roman Empire, as well as giving the player the oppertunity to educate their children in Medieval Roman so as to truly recreate the glory of the old Roman Empire.

Suggestions for how to expand and improve the mod are greatly appreciated, so feel free to start discussions or comment below on possible new melting pots.



A list of all formable cultures and more can be found here



This version of the mod does not require CK2Plus or HIP, an alternative version requiring the Historical Immersion Project can be found here, and another variant that requires CK2Plus can be found here.



NOTE: This mod is compatible with the EU4 Convertor. (thankyou @uhhhscizo for checking that!)

If you cannot download this from the steam workshop, an alternative link from dropbox is available here[www.dropbox.com] < This is an up-to-date link
Popular Discussions View All (2)
30
7 Dec, 2020 @ 5:10am
Suggestions
Red
7
25 Jun, 2021 @ 12:45pm
List of All Formable Cultures, and Cultures Planned but not Implemented
Torshian
389 Comments
Berluschneider 4 Nov, 2021 @ 10:44am 
I've downloaded it from the dropbox link but it doesn't seem to work. After 200 years of campaign noone of the cultures has spawned.
EmperorGeorgios 2 Oct, 2021 @ 8:34am 
Downloaded this mod from the dropbox link. There are several OR bugs in empires of conquest for vanilla\common\retinue_subunits 00_retinue_subunits.txt file affecting and making unrecruitable the following retinue types :

RETTYPE_CUL_SCOT
RETTYPE_CUL_ROMAN
RETTYPE_CUL_ANDALUSIAN
RETTYPE_CUL_BYZ
RETTYPE_CUL_IRISH
RETTYPE_CUL_DUTCH
RETTYPE_CUL_NAHUA
RETTYPE_CUL_OUTREMER

I know as per the authors comment below that this is unlikely to get an update anytime soon but it is still worth pointing out in the hopes of getting an update and for anyone who still plays CK2 and wishes to fix it themselves.
Torshian  [author] 29 Jul, 2021 @ 5:45am 
Changelog:
- UPDATE (0.9.9) -
(EOC for Vanilla)
-Added Anglosaxon-French "Franclonder"
-Added Anglo-Welsh "Marcher"
-Added Norse-Arabian "Sunnarian"
-Added Anglo-German "Thetch"
-(Re-)Added Anglo-Norse "Wostman"
-Added Events for Anglo-Norse "Wostman"
-Added Events for Anglo-Welsh "Marcher"
-Added 10 Unique Dynasty Names for Marcher culture
-Added 10 Unique Dynasty Names for Sunnarian culture
-Added 10 Unique Dynasty Names for Theitch culture
-Redid the Event System so it's slightly easier for me to add cultures
-Renamed "Austmen" to "Austman"
-Renamed "Franco-Greek" to "Grecquin"
-Fixed Scottish-OR bug
Torshian  [author] 29 Jul, 2021 @ 5:44am 
Mod has been updated to version 0.9.9 on the dropbox link, hopefully that works - I can't update it on steam. I think I'll call it here, though- I can't imagine I'll be working on this much in the future, if at all. Sorry about that!

All the stuff related to the mod is in the dropbox link, so feel free to work on it yourself - if anyone feels particularly dedicated, I might add them to the "creators" thing, should they ask. Until then, don't expect any new updates. Thankyou all!
Torshian  [author] 29 Jul, 2021 @ 4:05am 
The "Mean Time to Happen" for the event to fire is 100 years, which is reduced to 80 for learning greater than 7, then to 68 years for over 11, and 51 for learning over 15. Learning under 5 extends this to 150 years, and under 1 to 200.

Game rules can reduce these by a factor of 0.65, and being a member of the culture will half the time taken. Hence, the shortest "mean time" is about 16 and a half years (for a character of learning 15+, with fast melting-pot game rules, and already being a member of the converted culture.
benben666 28 Jul, 2021 @ 12:23am 
Hi, when will the cultures emerge in game?
Torshian  [author] 27 May, 2021 @ 8:40am 
@Kaptem brilliant from what I can tell! So much more in depth than anything I could've done and it means I don't have to make another one of these for CK3 haha!
Kaptem 26 May, 2021 @ 11:13pm 
What do you think about the Royal Court expansion?
Torshian  [author] 24 Apr, 2021 @ 1:49am 
Hello @red-dead-redeemer, @Kangarus, @yvictor20, and @Perpentach ! Sorry for that very long, unannounced hiatus. After exams have finished in May, I'll see about fixing the Scottish-OR bug, looking into compatability with Ancient Religions: Reborn, and (maybe, don't hold your breath) creating a CK3 alternative!

All this will take place in a single, bulk update, probably around mid-June! I'll also try and add five other cultures, if anyone has any suggestions on which 5 these should be, please comment or place it in the Suggetions discussion above!

Thankyou for your patience, I hope you'r'all doing well!! :)

As an additional note, I'll be discontinuing the HIP version, simply because fixing all the incongruencies is quite a task.
red-dead-redeemer 19 Feb, 2021 @ 1:04am 
Scottish cultural buildings are broken in latest Dropbox version due to missing a bunch of "OR = {"s.