Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

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Operation Sandstorm I
   
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7 Apr, 2018 @ 12:46pm
8 May, 2018 @ 6:46pm
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Operation Sandstorm I

In 1 collection by WarEagle22
Operation Sandstorm
6 items
Description
This is the first scenario in the Operation Sandstorm Campaign. This mission is an attack on Iranian SSM sites by American stealth aircraft.

UPDATE 1: Added a message when a city gets hit to notify of a missile strike

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20 Comments
Gryphon 10 May, 2018 @ 10:32am 
Thanks Hornet, playing through Ep.II now ;)
17_irons 9 May, 2018 @ 6:53pm 
Yeah great feedback gryphon and nice fixing hornet!
WarEagle22  [author] 9 May, 2018 @ 11:07am 
Yeah, the trigger was set for when the buildings making up a city are destroyed. You should be notified of that now, so hopefully it’s more clear that a city has been torched.
Gryphon 9 May, 2018 @ 10:39am 
Hi Hornet,

Thanks for responding, that all makes sense, I had a look at my log and whilst there is a large salvo of cruise missiles, I saw the ballistics in there which never showed on any sensors.

I was worried that the "city hit" events were fired on a timer, which wouldnt make much sense.

Might be cool to have a sensor of some sort placed so that you can see the warheads coming, not for interception, just so that the player knows what is up. Or at least an order of battle of the Iranian missile forces. But thats your call on how you want to "flavour" the scenario, there is something to be said for the realism of "bolts from the blue".
WarEagle22  [author] 8 May, 2018 @ 6:47pm 
I have updated the scenario so that you are notified if a city is hit by missiles.
WarEagle22  [author] 8 May, 2018 @ 3:20pm 
Hi Gryphon,

To address your comments:

1) Thanks for that heads up, I'll change it.
2) The Iranian Missiles launch 2 hours and 40 minutes into the mission
3) The Nuclear weapons are destroying multiple buildings in the city, each of which is -500 points. This is set to make winning impossible if a city is hit.
4) There are cities in Israel that are targets of Iranian strikes once the trigger fires. Nothing you can do to stop that, just gotta knock out the missiles first.
Gryphon 8 May, 2018 @ 10:57am 
I also saw "no casualties" and thought I needed to keep Iranian kills to a minimum, it'd be nicer if that was clearer but no biggie.

However I saw something else weird:

Once I figured out how to find the SSMs I attacked with JASSMs but maybe I was too late? Or there was some other trigger and about 50 cruise missiles launched south.

I switched from striking SSMs at this point to intercepting the missiles, which was actually going very well.

But I checked my score and I was negative 4000points or so because a greaty many "city hit" events had been fired, but none of the cruise missiles had reached their targets (they were all still within 1-200nm of their launch sites).

Bug?


Cool mission though ;)
daveoreno 19 Apr, 2018 @ 5:24pm 
Oops. SDB. :)
daveoreno 19 Apr, 2018 @ 11:45am 
Really a Great senario for learning the pros and cons of the latest ordinance. If you ever wondered for instance where and how to use a JASSM or a SBD this is the senario. Great work
WarEagle22  [author] 17 Apr, 2018 @ 2:33pm 
Nope, they're definitely there. And also, the JSTARS is helpful in identifying targets, but not necessarily finding them. It is also good for help with precisely locating the SAMs. But yes, the most effective way to find the SSMs is to take RQ-180s and your fighters directly over the sites.