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Thanks for responding, that all makes sense, I had a look at my log and whilst there is a large salvo of cruise missiles, I saw the ballistics in there which never showed on any sensors.
I was worried that the "city hit" events were fired on a timer, which wouldnt make much sense.
Might be cool to have a sensor of some sort placed so that you can see the warheads coming, not for interception, just so that the player knows what is up. Or at least an order of battle of the Iranian missile forces. But thats your call on how you want to "flavour" the scenario, there is something to be said for the realism of "bolts from the blue".
To address your comments:
1) Thanks for that heads up, I'll change it.
2) The Iranian Missiles launch 2 hours and 40 minutes into the mission
3) The Nuclear weapons are destroying multiple buildings in the city, each of which is -500 points. This is set to make winning impossible if a city is hit.
4) There are cities in Israel that are targets of Iranian strikes once the trigger fires. Nothing you can do to stop that, just gotta knock out the missiles first.
However I saw something else weird:
Once I figured out how to find the SSMs I attacked with JASSMs but maybe I was too late? Or there was some other trigger and about 50 cruise missiles launched south.
I switched from striking SSMs at this point to intercepting the missiles, which was actually going very well.
But I checked my score and I was negative 4000points or so because a greaty many "city hit" events had been fired, but none of the cruise missiles had reached their targets (they were all still within 1-200nm of their launch sites).
Bug?
Cool mission though ;)
I just realized why I was having so much trouble: I saw the words "avoid any casualties" and for some reason assumed I was suppose to avoid killing any more Iranian units than absolutely neccesary, so I was trying to avoid needing to use SEAD