Garry's Mod

Garry's Mod

86 ratings
rp_city36_v1
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
58.685 MB
7 Apr, 2018 @ 12:51pm
14 Apr, 2018 @ 12:24pm
3 Change Notes ( view )

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rp_city36_v1

Description
IF PLAYING IN SINGLEPLAYER PUT "r_farz -1" INTO CONSOLE.
MAP IS DESIGNED FOR HDR USE ONLY. LDR WILL LOWER VISUAL QUALITY SIGNIFICANTLY IN CERTAIN SPOTS.

About a year's worth of off and on work, I bring to you, rp_city36_v1.
It may not be the greatest map, but I do hope it is enjoyed to some degree.
There was more work that I could have done on it, but I'm honestly shocked I even finished it. I figured it was better to release it as is, rather than never release it at all.

Get the content here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1355323327

Credits:

An extremely special thank you to DesertedCake for all of his help during this development. It wouldn't have been possible without his technical, feedback, and mental support. He also designed the entire interior of the Clearing Area inside the Nexus which would have been a huge pain for me.

Thank you to the people over at http://forums.cloudsixteen.com/ for their support and feedback.

Grass texture is from the RealWorldTextures pack by TopHattWaffle.

Everything else is credited to Valve and myself.
32 Comments
Garry :з 22 Jul, 2021 @ 4:12am 
cool :D
WolfPax 14 Jun, 2021 @ 7:24pm 
most laggy map
SODA 10 May, 2021 @ 10:35pm 
literally 1984 @tyrex
Tyrex  [author] 10 May, 2021 @ 10:13pm 
your friend removed my constructive criticism of his map and blocked me, can you tell him to be a little less sensitive please, thanks
SODA 9 May, 2021 @ 10:22pm 
map BADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DMCA BUILD210 BETTERRR!!!!
Riggs 8 Mar, 2021 @ 2:54am 
np
Tyrex  [author] 7 Mar, 2021 @ 3:33pm 
thanks
Riggs 7 Mar, 2021 @ 7:32am 
what a sad excuse of a map
Tyrex  [author] 4 Aug, 2020 @ 9:14pm 
@Atronode Very fair and reasonable criticism. I was making things up as I went and that lead to the odd layout for sure, though I did have gameplay design in mind. The fog was something I disliked, but I couldn't figure out how to optimize the map without it, particularly with being able to get on top of the roofs and the whole map being rendered. It has a CSS vibe because that's kind of what I was going for, I really liked rp_venetian, so I went for more of a lighthearted style along those lines, the map was originally day, but was changed to night a bit into development. This is what the Nexus' road looked like originally https://steamuserimages-a.akamaihd.net/ugc/854969953752271066/8657A0D0730B99CCF572A0E4FC8779AC95384A49/

Thanks for the taking the time to look at the map and leave some feedback!
svensis 29 Mar, 2020 @ 4:40am 
but good practice of course