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Silts Realistic Gold Price (0.18 & 0.19)
   
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8 Apr, 2018 @ 10:49am
27 Jul, 2018 @ 7:17am
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Silts Realistic Gold Price (0.18 & 0.19)

Description
Works for B.18 and B.19!
I changed Gold to the rough current prices (roughly), which is about 80 times more than Silver, and I reduced the weight from 0.008 to 0.007 (same as Silver), and set the value to 80 Silver.

Safe to add and remove at any time

I made this mod in B18 because I had to leave Gold behind when I moved my Colony, because it wasn't that valuable. And that made no sense!
I will not accept the excuse, that "It might be more common there", because it is rare: "[Gold] is strikingly beautiful and very rare." (Item description of Gold, version 0.18).

As of Version 0.18, the weight of Gold was 0.07, but the price was still at 10 Silver. So in Version 0.18 the impact of this mod is much more intense
18 Comments
Asiltic  [author] 4 Oct, 2018 @ 12:36pm 
To be hostest, since Tynan updated the gold price in B19, I don't use this mod anymore. Now the vanilla gold prices are fine in my opinion.
Immortalits 4 Oct, 2018 @ 11:53am 
The only problem with this, is that if you plan to do a peacefull colony, you can't have any gold, because it increases your base' value so much, that even in lower difficulties, you'll get massacred by raids :/
steelo 5 Sep, 2018 @ 2:55am 
O well thats a shame, I see what you mean too and thanks for sharing your work. :)
Asiltic  [author] 5 Sep, 2018 @ 1:18am 
I tried to use real-world gold prices, but that would make not make that much sense. The commonality of Gold relative to Silver is much higher on RimWorld than on Earth, so it can't be that much more valuable as I stated in an earlier comment.
I also have to make the price static, I am currently unable to make any fluctuations. sry
steelo 5 Sep, 2018 @ 12:13am 
Have you ever thought about if you could use real world prices as a base? your mod could update the price from something like metaquotes data and change in game, it would bring a living economy feeling, you could buy and sell and become a gold merchant and whenever some crazy dictator tests a new missile or something you would get that ripple through rimworld too lol that would be cool :)
steelo 5 Sep, 2018 @ 12:10am 
I really like this mod it makes gold actually worth selling and also harder to get when you want it back. Good balance.
Asiltic  [author] 14 Aug, 2018 @ 8:26am 
As I wrote in the title, it works for both versions. And it does not change the value of things out of gold. It is also 100% save compatible
Raptor Bait 14 Aug, 2018 @ 5:26am 
Havent tried it yet as im working on wrapping up a b18 game before i move up. I was only checking out the mods to peak my interest. Does your mod only raise the price of raw gold or does it also raise the value of things made from the gold? It would mitigate the value of statues made from it if it didnt raise the value of things made from it.
Asiltic  [author] 14 Aug, 2018 @ 2:56am 
Thanks for the feedback!
Have you played with this mod? I find that this is making gold really expensive, I doubt many would want gold to be even more valueable.
It also seems that I made it more valueable than it should be: Silver is 3.3 (2.3 in B19) times as common as gold (in nature) when multiplying the average cluster size with the commonality and the yield .
Raptor Bait 14 Aug, 2018 @ 1:40am 
realisticly the price of gold and silver depends on planetary region. Real life example would be Europe and Asia for most of human history. Europe was more abundant in silver and Asia was more abundant in gold. Both were still rare but it made silver almost worthless in Europe and was used in jewelery for middle class while gold was for nobility, and vice versa in Asia. Taking that into account most maps on a rimworld seem to have more silver than gold which would make the price of gold higher than it currently is.