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Please do that.
i would be very happy 'bout that!
-Loïc ******
Alternatively, I'm not sure if you know coding (lua) but the vanilla file for tree stuff is in:
C:\Program Files (x86)\Steam\steamapps\common\Voxel Turf\scripts\server\tile_entities\tree.lua
so you could try to add custom trees/types of growth ;-)
Thanks. I forgot about that yoffset. I'm going to try to use that to creat something like a swimming pool
# YOFFSET, Val -- Moves the lot up or down by Val. Eg, use YOFFSET -6 to move a lot DOWN 6 blocks when placed. Use this, for example, to create basements
# NOSPAWN -- Makes the lot not spawn in RNG cities or maps
# NOCANALBARRIER -- Makes adjacent Canals not create a concrete barrier against this lot. Useful for marinas, docks, etc
# COUNTS_AS_ROAD_ACCESS -- This lot will count as a "road" tile for the purpose of determining Road Access even if its another lot
# NO_REQUIRE_ROAD_ACCESS -- This lot doesn't need a road connection
Thanks. Did not know that. That's nice to know.