Voxel Turf

Voxel Turf

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More Roads! (Dirt, Canals, Underwater, Rail-like, Inner City, Suburban, Cobblestone)
   
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1.975 MB
9 Apr, 2018 @ 10:22am
2 Jan, 2022 @ 7:41am
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More Roads! (Dirt, Canals, Underwater, Rail-like, Inner City, Suburban, Cobblestone)

Description
Functional Roads. "Functional" in the sense that buildings can be placed adjacent to these roads and still work. Cars can drive down several varieties of these roads. The Roads can be found under the Building Road Tab of your Build Menu!

Includes a full set of Country/Dirt Roads & a series of roads inspired by Barcelona's Las Ramblas. V.2 added canals with and without trees. V.3 added underwater tunnels (no traffic). V.4 Is a complete overhaul that's not backwards compatible without lot splicing (just bulldoze and replace the current ones you have with the new ones; it's an issue caused by Lot ids - I created a new sorting method where hopefully this won't happen again).

Note - for the Canals, should you want to connect to the bigger canal vanilla tile, you should build these Canal lots first; and then build the Vanilla Canal so that they can actually connect to one another.

Note - for underwater tunnels, it's best to bulldoze the water first and then place the roads on the now showing land.
(1x1 lot sizes / 4x1 lot size) - Some roads function by right clicking allowing you to cycle through the other varieties of the same type of road for rapid placement.

Uploader's Turf Version: 1.8.0
13 Comments
Nikolai_Bukav  [author] 26 Jun, 2019 @ 10:24am 
@motard.dom I added in a technical rail pack - "Metros and Subways." There's still a bug with the lots marked as "Roads" not being roads, but if you're after pure decoration, I think this should suffice for now. Note, there are no bridges for it, but I think this should help with your purposes.
Nikolai_Bukav  [author] 14 Jun, 2019 @ 10:24am 
@motard - sure thing, I just do not know when I'll get around to them right now. I'm currently on a hiatus until August. If by some miracle I get free time, I'll definitely try to add them in, even if they are more decor-like, and not functional rail systems.
Ruffles 13 Jun, 2019 @ 11:43am 
hello nikolai! i would like JUST rails (bridges too) for my ever expanding (build) city!
Please do that.
i would be very happy 'bout that!

-Loïc ******
Flock of These 11 Apr, 2018 @ 2:17pm 
I was just daydreaming. There are probably better things the developer could be spending their time on, and the only coding I have done was QBasic back when that was a thing.
Nikolai_Bukav  [author] 11 Apr, 2018 @ 1:39pm 
=-D you should post something akin to that in the discussions/suggestions section!
Alternatively, I'm not sure if you know coding (lua) but the vanilla file for tree stuff is in:

C:\Program Files (x86)\Steam\steamapps\common\Voxel Turf\scripts\server\tile_entities\tree.lua

so you could try to add custom trees/types of growth ;-)
Flock of These 11 Apr, 2018 @ 12:56pm 
I really love those trees. I wish they could spawn in addition to, or in place of the vanilla trees. Your trees, and bi204-1's conifers too. Forests would be so amazing.
bi204-1 9 Apr, 2018 @ 4:09pm 
Nikolai,
Thanks. I forgot about that yoffset. I'm going to try to use that to creat something like a swimming pool
Nikolai_Bukav  [author] 9 Apr, 2018 @ 3:26pm 
Here are the current vanilla.txt end strings. Hope this helps!

# YOFFSET, Val -- Moves the lot up or down by Val. Eg, use YOFFSET -6 to move a lot DOWN 6 blocks when placed. Use this, for example, to create basements
# NOSPAWN -- Makes the lot not spawn in RNG cities or maps
# NOCANALBARRIER -- Makes adjacent Canals not create a concrete barrier against this lot. Useful for marinas, docks, etc
# COUNTS_AS_ROAD_ACCESS -- This lot will count as a "road" tile for the purpose of determining Road Access even if its another lot
# NO_REQUIRE_ROAD_ACCESS -- This lot doesn't need a road connection
bi204-1 9 Apr, 2018 @ 3:13pm 
Nikolai,
Thanks. Did not know that. That's nice to know.
Nikolai_Bukav  [author] 9 Apr, 2018 @ 1:16pm 
If you upload via Beta, there’s a string you can add at the end of the lots, after your author name for COUNTS_AS_ROAD_ACCESS