Voxel Turf

Voxel Turf

More Roads! (Dirt, Canals, Underwater, Rail-like, Inner City, Suburban, Cobblestone)
13 Comments
Nikolai_Bukav  [author] 26 Jun, 2019 @ 10:24am 
@motard.dom I added in a technical rail pack - "Metros and Subways." There's still a bug with the lots marked as "Roads" not being roads, but if you're after pure decoration, I think this should suffice for now. Note, there are no bridges for it, but I think this should help with your purposes.
Nikolai_Bukav  [author] 14 Jun, 2019 @ 10:24am 
@motard - sure thing, I just do not know when I'll get around to them right now. I'm currently on a hiatus until August. If by some miracle I get free time, I'll definitely try to add them in, even if they are more decor-like, and not functional rail systems.
Ruffles 13 Jun, 2019 @ 11:43am 
hello nikolai! i would like JUST rails (bridges too) for my ever expanding (build) city!
Please do that.
i would be very happy 'bout that!

-Loïc ******
Flock of These 11 Apr, 2018 @ 2:17pm 
I was just daydreaming. There are probably better things the developer could be spending their time on, and the only coding I have done was QBasic back when that was a thing.
Nikolai_Bukav  [author] 11 Apr, 2018 @ 1:39pm 
=-D you should post something akin to that in the discussions/suggestions section!
Alternatively, I'm not sure if you know coding (lua) but the vanilla file for tree stuff is in:

C:\Program Files (x86)\Steam\steamapps\common\Voxel Turf\scripts\server\tile_entities\tree.lua

so you could try to add custom trees/types of growth ;-)
Flock of These 11 Apr, 2018 @ 12:56pm 
I really love those trees. I wish they could spawn in addition to, or in place of the vanilla trees. Your trees, and bi204-1's conifers too. Forests would be so amazing.
bi204-1 9 Apr, 2018 @ 4:09pm 
Nikolai,
Thanks. I forgot about that yoffset. I'm going to try to use that to creat something like a swimming pool
Nikolai_Bukav  [author] 9 Apr, 2018 @ 3:26pm 
Here are the current vanilla.txt end strings. Hope this helps!

# YOFFSET, Val -- Moves the lot up or down by Val. Eg, use YOFFSET -6 to move a lot DOWN 6 blocks when placed. Use this, for example, to create basements
# NOSPAWN -- Makes the lot not spawn in RNG cities or maps
# NOCANALBARRIER -- Makes adjacent Canals not create a concrete barrier against this lot. Useful for marinas, docks, etc
# COUNTS_AS_ROAD_ACCESS -- This lot will count as a "road" tile for the purpose of determining Road Access even if its another lot
# NO_REQUIRE_ROAD_ACCESS -- This lot doesn't need a road connection
bi204-1 9 Apr, 2018 @ 3:13pm 
Nikolai,
Thanks. Did not know that. That's nice to know.
Nikolai_Bukav  [author] 9 Apr, 2018 @ 1:16pm 
If you upload via Beta, there’s a string you can add at the end of the lots, after your author name for COUNTS_AS_ROAD_ACCESS
bi204-1 9 Apr, 2018 @ 12:44pm 
Nikolai,
How did you manage to get them to count as road access?
Nikolai_Bukav  [author] 9 Apr, 2018 @ 12:43pm 
But these are close. They count as actual road access, so you can attach buildings. Plus, since some of the roads are dirt, it kind of does make a good farming/rural area :steamhappy:
bi204-1 9 Apr, 2018 @ 12:36pm 
Nikolai,
Too bad we can't make our own functional roads that actually function as roads, not just decor.