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Please do that.
i would be very happy 'bout that!
-Loïc ******
Alternatively, I'm not sure if you know coding (lua) but the vanilla file for tree stuff is in:
C:\Program Files (x86)\Steam\steamapps\common\Voxel Turf\scripts\server\tile_entities\tree.lua
so you could try to add custom trees/types of growth ;-)
Thanks. I forgot about that yoffset. I'm going to try to use that to creat something like a swimming pool
# YOFFSET, Val -- Moves the lot up or down by Val. Eg, use YOFFSET -6 to move a lot DOWN 6 blocks when placed. Use this, for example, to create basements
# NOSPAWN -- Makes the lot not spawn in RNG cities or maps
# NOCANALBARRIER -- Makes adjacent Canals not create a concrete barrier against this lot. Useful for marinas, docks, etc
# COUNTS_AS_ROAD_ACCESS -- This lot will count as a "road" tile for the purpose of determining Road Access even if its another lot
# NO_REQUIRE_ROAD_ACCESS -- This lot doesn't need a road connection
Thanks. Did not know that. That's nice to know.
How did you manage to get them to count as road access?
Too bad we can't make our own functional roads that actually function as roads, not just decor.