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Each unit has its own subcategory, and the role of the spell is not to summon a specific unit but to summon a specific category.
I think what you're saying is exactly what happened, because I have a mod that adds new wyverns and the spell manages to pull them up. It's not actually an issue. I was just curious how this particular interaction wound up happening.
Again, thanks for making this, and for looking into it!
The list doesn't refer specifically to the units themselves, but to the unit specific lists the base game uses to refer to the individual units. By default, there shouldn't be a difference, since these lists each contain only one entry: the unit in question. But it is possible for other mods to replace them with longer lists that include multiple units.
If, for whatever reason, someone would have their mod replace one of these basic lists, that could interfere with the spell's list of summonable units. I couldn't say why someone would want to change one of the base single-unit lists, but it's the only explanation i can come up with.
Anyway, I was just wondering what list of units Summon Wyvern generates summons from. Is it the reward list from Dragon dwellings? Asking because I've occasionally had it spawn things that aren't wyverns but are sorceror summons, though I do have other mods that introduce lots of new units to the game.
Thank you.