Age of Wonders III

Age of Wonders III

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Dragonheart Specialization
   
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427.078 KB
16 Apr, 2018 @ 12:40pm
3 May, 2018 @ 5:50am
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Dragonheart Specialization

Description
Hello, my name is Lyle, and i have an unhealthy obsession with dragons. So i made a thing. Now you can have my thing too! Yay, sharing!

This mod contains a single Specialization: Dragonheart.
I'm a total amateur at this so it's probably a little glitchy, but i've tested all the things and they all work, and at the end of the day, isn't that all you can really ask for?
Also i have absolutely no sense of the competitive balance of this game, so... I basically just slapped on some numbers that felt right. Just a heads-up, in case you care about that kind of thing.
74 Comments
TinyTooth 13 Aug, 2022 @ 12:58pm 
@ReverseRaven

Each unit has its own subcategory, and the role of the spell is not to summon a specific unit but to summon a specific category.
Filbert 1 Aug, 2022 @ 2:06pm 
Thank you, I did not activate them. Im good to go now.
Dragonface  [author] 31 Jul, 2022 @ 11:05pm 
It should just show up normally, did you make sure to activate mods? If you have other mods installed, are they working?
Filbert 31 Jul, 2022 @ 10:13pm 
Hello I know im a little late to the game and mod but how do you get this specialization I cant seem to select it when im making a custom leader
Guvenoren 11 Jun, 2022 @ 11:37am 
Are these compatiable with other specialization mods? :)
ReverseRaven 5 Jun, 2020 @ 11:00am 
Thank you for looking at it after so long.

I think what you're saying is exactly what happened, because I have a mod that adds new wyverns and the spell manages to pull them up. It's not actually an issue. I was just curious how this particular interaction wound up happening.

Again, thanks for making this, and for looking into it!
Dragonface  [author] 5 Jun, 2020 @ 10:49am 
So, it's been a while since i last touched this, but i went back into the files to check: The spell draws from i custom list i created that includes only fire, frost, obsidian, and gold wyverns. The spell really shouldn't be able to summon anything outside that basic list.

The list doesn't refer specifically to the units themselves, but to the unit specific lists the base game uses to refer to the individual units. By default, there shouldn't be a difference, since these lists each contain only one entry: the unit in question. But it is possible for other mods to replace them with longer lists that include multiple units.

If, for whatever reason, someone would have their mod replace one of these basic lists, that could interfere with the spell's list of summonable units. I couldn't say why someone would want to change one of the base single-unit lists, but it's the only explanation i can come up with.
ReverseRaven 4 Jun, 2020 @ 5:51am 
Heyo. Long-time user of mod. I absolutely love it, even though it's a bit strong. Dragons are supposed to feel powerful, am I right? So thanks for this!

Anyway, I was just wondering what list of units Summon Wyvern generates summons from. Is it the reward list from Dragon dwellings? Asking because I've occasionally had it spawn things that aren't wyverns but are sorceror summons, though I do have other mods that introduce lots of new units to the game.

Thank you.
Werzui M.S 19 May, 2020 @ 12:08pm 
hello there, this mod is awesome and i like it alot :) one thing i wanna ask though, do you share the files for this mod to be edited, just for personal fine tuning and learning how you did stuff in this mod or don't u wanna share the files ? just asking, if not, its ok :)
Cat-Mom 28 Apr, 2020 @ 9:54am 
This mod is AWESOME! I absolutely love it. As a newcomer to the AoW series, I thought that the race and class systems were really really cool, but the specializations left me feeling so underwhelmed and frustrated. Dragon Heart is now an auto pick every single time I play the Draconians. Thank you for this wonderful bit of spice in what I feel is the game's most lacking area!