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Each unit has its own subcategory, and the role of the spell is not to summon a specific unit but to summon a specific category.
I think what you're saying is exactly what happened, because I have a mod that adds new wyverns and the spell manages to pull them up. It's not actually an issue. I was just curious how this particular interaction wound up happening.
Again, thanks for making this, and for looking into it!
The list doesn't refer specifically to the units themselves, but to the unit specific lists the base game uses to refer to the individual units. By default, there shouldn't be a difference, since these lists each contain only one entry: the unit in question. But it is possible for other mods to replace them with longer lists that include multiple units.
If, for whatever reason, someone would have their mod replace one of these basic lists, that could interfere with the spell's list of summonable units. I couldn't say why someone would want to change one of the base single-unit lists, but it's the only explanation i can come up with.
Anyway, I was just wondering what list of units Summon Wyvern generates summons from. Is it the reward list from Dragon dwellings? Asking because I've occasionally had it spawn things that aren't wyverns but are sorceror summons, though I do have other mods that introduce lots of new units to the game.
Thank you.
Anyways...THANK YOU SOOO MUCH FOR THIS - and i do hope there will be updates *-*
Now make a completely unbalanced race specifically for dragons and I will love you more.
Think of it as the perfect race for a "one city challenge" thing.
I had a lot of weird ideas for this mod, but the modding system in this game isn't very flexible...
Dragon Spirits Consider class spicfic effects ie. Sorcerors effects applied to Support units and not infantry. Expand effect to both monster and infantry units.
Invoke Draconic Mount - would be nice if there were variation in the potency of the egg summoned. ie - strong, epic, lengenday, mythic (get a young dragon to ride)
Summon Wyvren - cool, I dont use as much as I should becuase they always seem too squishy. would love to see summon Wyrm (ie dragon) mixed in. Perhaps tier 3 lesser wyrn (young dragon with evolve)
Unlesh the Wyrn - others have discussed the AI issues, I am interested in unleshing wyrm types such as Aspect of Gold, Aspect of Fire, Aspect of Ice, Aspect of Black, Bone, Storm... etc.
Take any or all of these suggestions. I have play many, many games wtih the mod, love it. was lots of fun. Hope to see more.
Tested it so dragon get the hero exp and the leader can still cast spell like he wasn't there so i guess it's good
Maybe an unrelenting force upgrade as either a level-up ability or as a researchable upgrade, and an ability to make your leader stronger the more dragons they kill. There was another I thought of, but it has since slipped my mind.
Regardless, this seems like a very cool mod, and I'm gonna sub.
You should be able to find the excel file with the mod text in it under:
Documents/My Games/AoW3/UserContent/DRAGONSOUL SPECIALISATION
If you got other mods working fine and this one's acting up, tho... I have no idea what's wrong. Umm... ask on the forums, i guess?
I guess that you magically come back to life again for the duration of the transformation... I don't know how that makes sense, but don't think too hard about it.
Actually, on second thought, you can have undead tigran mystics, yeah? Do they remain undead when they transform? 'cause if they do, being a ghoul might automatically carry over into your transformed state... Maybe.
I should probably test that.
It's a bit of a bummer, but... Just the fire dragon's pretty cool too.
I usually play with Epic Mounts and feel that compare to that mode the dragonmount is balanced
I... Accidentally had it set to 50% instead of 5%
That goes to show nobody actually notices percent changes in random numbers and you can really just tell them whatever you want XD
Whatever, i'm adjusting it to 10% and making sure it's actually 10%. i'd make it higher, but i don't want it to become a free version of the rogue treasure raiding spell.
I see how reliably giving your heroes flying very early on could be an issue. I based the spell's balance off of the sorcerer egg summon spell, but since all wyvern mounts are legendary or greater, maybe an adjustment would be in order.
Glad you've been enjoying it! I never expected it to get even close to this popular!