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Click on F4 and type GreatStuff. Put cursor on bugged inhibitor, click and hold F4 and then click K. This should destroy bugged inhibitor.
I think every new patch keeps breaking old maps for some reason. Even with ''fail-safe'' system, things may still go crazy.
WFTO tends to break if a game goes beyond one hour or multiple save / load sessions took place during playthrough. These are the most common sources of various bugs and glitches that you may get. It's usually best to be a level in one playthrough as it greatly reduces the chances that something will go wrong.
Regarding inhibitor situation itself - inhibitors should not be claimable. However there's a small possibility they do glitch out and become claimable by workers. Since you say that unclaim didn't work, the only solution is to destroy such inhibitor manually. I can add a trigger that will do the job, another alternative is debug console and manual kill.
You can use debug console and F4 + K combo while having such inhibitor selected, it will manually destroy the selected inhibitor.