War for the Overworld

War for the Overworld

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Orbs of Shouron. 2.41 Difficulty : Average - High.
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
8.305 MB
17 Apr, 2018 @ 1:33am
28 Dec, 2021 @ 2:42am
17 Change Notes ( view )

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Orbs of Shouron. 2.41 Difficulty : Average - High.

In 1 collection by Green.Sliche
Shrouded Marvels.
18 items
Description
Version 2.41.

Shouron, the legendary magician, has left a secret puzzle - those who solve it will become immortal and demi-godlike. Unfortunately, the key to unlocking this lies inside of the magical orbs, also known as Orbs of Shouron. They alone can give their bearer unlimited amount of magical energy, however the true power requires the knowledge of magical word, one only the wisest spellcaster can find out.

These wizards of Empire hope to find the answer. Each carries an orb which grants the said boons. Should any of them find out the truth, they all will.

Underlord, you can only imagine this in your darkest nightmares - Wizards of Empire who can do their magic when and where they desire. That's simply unacceptable!

Huge siege Scenario map with 12 inhibitors to destroy. Good luck.
36 Comments
Green.Sliche  [author] 8 Apr @ 1:03am 
Use manual Kill with debug console.

Click on F4 and type GreatStuff. Put cursor on bugged inhibitor, click and hold F4 and then click K. This should destroy bugged inhibitor.

I think every new patch keeps breaking old maps for some reason. Even with ''fail-safe'' system, things may still go crazy.
SneakysnailRSA 7 Apr @ 9:35pm 
The inhibitor is still claimable, unfortunately.
Green.Sliche  [author] 16 Dec, 2023 @ 6:03am 
Perhaps I can introduce another safety measure to prevent this from happening, but I need to know which inhibitor got glitched out. A screenshot would help a lot.

WFTO tends to break if a game goes beyond one hour or multiple save / load sessions took place during playthrough. These are the most common sources of various bugs and glitches that you may get. It's usually best to be a level in one playthrough as it greatly reduces the chances that something will go wrong.

Regarding inhibitor situation itself - inhibitors should not be claimable. However there's a small possibility they do glitch out and become claimable by workers. Since you say that unclaim didn't work, the only solution is to destroy such inhibitor manually. I can add a trigger that will do the job, another alternative is debug console and manual kill.
Riv 16 Dec, 2023 @ 5:33am 
Debug console worked. Could not unclaim these. Thanks!
Green.Sliche  [author] 15 Dec, 2023 @ 10:31pm 
Inhibitors should not be claimable. Have you tried using Unclaim ability?

You can use debug console and F4 + K combo while having such inhibitor selected, it will manually destroy the selected inhibitor.
Riv 15 Dec, 2023 @ 4:04pm 
Thumbs up, like the map. However I had to unsubscribe it (lack of check mark triggers me on scenario list xD). I had a bug - I CLAIMED 2 inhibitors on the western side of the castle causing me to not be able to finish the scenario. It was fun, I liked it! Cheers!
jarchambeault 27 May, 2023 @ 2:14pm 
Huuuge map. Lots of fun. Thanks for all the work.
Green.Sliche  [author] 27 Feb, 2022 @ 5:11pm 
Thanks. Glad to know it's stable on the latest patch. Feel free to report bugs if you get any.
iammartypop 27 Feb, 2022 @ 4:03pm 
Finally came back to this one - working perfectly and SO MUCH FUN! Thank you :)
LieDownBabe 28 Dec, 2021 @ 1:46pm 
Thanks for quick response. Working great now :):steamhappy: