War for the Overworld

War for the Overworld

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The Great Escape. v2.2 Difficulty : Average - High.
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
7.594 MB
17 Apr, 2018 @ 1:32pm
5 Oct, 2019 @ 1:46am
9 Change Notes ( view )

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The Great Escape. v2.2 Difficulty : Average - High.

In 1 collection by Green.Sliche
Shrouded Marvels.
18 items
Description
Version 2.2.

Underlord, welcome to the Prison Island called Kush Vi Burdh, the unique place where the Great Nation of Empire intends to hold entities like you restrained and studied for military purpose. Unless you want to be treated like a critter in the glass box, you should certainly do your best and escape this place so the very idea of keeping powerful beings like yourself never comes into the mind of anyone again. Can you do that? The key to freedom lies in 8 Purple Crystals which keep you locked here - destroy them and get out! Beware of the guards though, veterans who are stationed here can be very dangerous.

Scenario map with objective of destroying 8 inhibitors. Good Luck!
19 Comments
Green.Sliche  [author] 12 May, 2024 @ 2:48pm 
Empire units likely take gold. Some probably have their pockets filled as well.
Marco 12 May, 2024 @ 10:40am 
Ok, It is possible that there were too many special units in the dungeon, but the capacity display on the portal was below 10%.

As for gold, most minions had 0 gold in their inventory. However, few had
100K to 200K gold: some (converted?) units from the Empire, e.g. Huntress. Maybe they were to blame for the gold shortage?

Still, the map was very good and relaxing as the creatures were ALWAYS happy (in Zen mode). In normal mode it would definitely have been much more difficult, even without all the special units. :)
Green.Sliche  [author] 12 May, 2024 @ 9:20am 
Probably something broke after the patch. I'll take a look at it if I get any time to spare. It's been 5 years since map was tested so I suppose something went wrong.

Regarding units - special units like chilli or arcane chunder could be taking the spawn pool a bit too much. Deactivating them should let other units come in.

As for gold - you can always chain cast avarice, it should let you restock gold very quickly.
Marco 12 May, 2024 @ 8:06am 
Initially I deactivated everything in the portal and in the beast cave except the unit that I needed for my rooms (e.g. Succubus for torture chamber). There were (as far as I remember) only 1 cultist, 1 arcane chunder (for archive) & a few other chunders in my dungeon - as intelligent creatures. I removed ONE chili chunder and only then did ONE succubus appear.

According to the ad, the payday was exactly 0. The gold fluctuated, sometimes becoming a little more and then a lot less. Overall, however, it decreased for a long time. Often had to gild my creatures or convert mana into gold. Later I had gilded 2 gold shrines and also enemies, then my gold supply stabilized again. :)

I also had pioneers with shields that could only be killed when the guards & main opponents and finally the associated inhibitor were destroyed.

The arena thing was probably a general bug (regardless of your map). In another Map, the beast master was once trapped in the arena and was angry.
Green.Sliche  [author] 12 May, 2024 @ 6:43am 
Regarding units not coming through portal in Zen Mode - it's known thing caused by wide attraction pool that includes bosses. Simply disable some by clicking on the center of the portal and attraction rate for remaining units will increase.

In Zen Mode you should be getting a passive gold per second increase. Was your gold decreasing instead or you had a very large payday?

Only Boss Units are shielded, but their shields exist as long as their guards are alive. If you do focus non-boss units instead, you will deplete the boss shields. You can follow the white lines that go from boss unit and see which unit is providing the protection to the boss. Target every unit that has lines coming from them and boss will lose it's protection.

The arena one is odd, but if he got into arena somehow it's still not a problem since you can get him out by capturing the room.
Marco 12 May, 2024 @ 3:31am 
Interesting map, unfortunately a bit buggy: in "Zen Mode", gold was constantly decreasing, even though 0 gold was supposedly due on payday. ONLY about 4-6 intelligent creatures came from 4 portals (occupancy below 10%), even though all the rooms were there, no more came. Only after I removed ONE creature did ONE new one come. Fortunately, with the first conquered portal from the Empire, units from the Empire arrived.

I think the LOTS of shields are a bit excessive. Despite the lines, you can't see what you have to kill first. ONE main opponent for ONE inhibitor would have been enough. Most of the time there were still pioneers with the shield who can only be killed at the end. They were ANNOYING because they prevented my workers from rescuing wounded creatures.

The last main opponent was also a bit buggy. He was trapped in the arena and couldn't be attacked (only after conquering & sale the arena).

But it was still fun (at least in Zen mode ;)
Thanks for this map. :)
Green.Sliche  [author] 16 Dec, 2023 @ 4:31am 
You can isolate targets once they get on your territory using Shockwave spell and Storm Vortex's alternative mode. Storm Vortex's alternative mode teleports it's target back at the cost of trap's health, so you can isolate a particular target by teleporting enemies away and switching back to normal stun mode when desired enemy is left. Trap can be healed using forge spell or dropping trap parts on the trap.

You can also drop massive amount of hellfire potions which will deal damage ( 300 HP ) per drop. You can store potions either inside large alchemy lab or many alchemine traps and then manually pick and drop them on the enemy.

The easiest way to deal with a group of enemies is to put a trap called Well of Souls. It does continuous % based aoe damage which will quickly melt down enemy while also produce wraiths when trap is clicked.

Experiment with various traps and potions and you will quickly notice how easy it is to dispatch enemies who may look strong or large at numbers.
Riv 16 Dec, 2023 @ 3:27am 
I know that but lack of direct control in this game makes these shield really more annoying than difficult to deal with. If I could steer minions like in normal RTS then it would be an interesting mechanic imo. But when there are like let's say 10 enemies and just ONE have shield, all my dumb minions focus fire ONLY on shielded unit causing a wipe if I dont use possession to do clearing. Distraction shielded unit with fire demons - works, dragging away from group - works, but this is just more annoying than fun in my opinion. Shield works better for inhibitor when I have to defeat a non-immortal enemy to unlock it, but immortal enemies are just bleh.
Green.Sliche  [author] 15 Dec, 2023 @ 10:32pm 
Iirc, each shielded enemy has an anchor unit that provides it with protection. Killing that enemy first will remove the shield. Simply look at where the white line goes from the shielded unit and target that objective first.
Riv 15 Dec, 2023 @ 5:20pm 
I like the map, my only complaint are immortal enemies that are pain in ass to deal with especially with minion AI and pathing being dumb shit. Had to use possession and vampire swarm to beat this lol.