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As for gold, most minions had 0 gold in their inventory. However, few had
100K to 200K gold: some (converted?) units from the Empire, e.g. Huntress. Maybe they were to blame for the gold shortage?
Still, the map was very good and relaxing as the creatures were ALWAYS happy (in Zen mode). In normal mode it would definitely have been much more difficult, even without all the special units. :)
Regarding units - special units like chilli or arcane chunder could be taking the spawn pool a bit too much. Deactivating them should let other units come in.
As for gold - you can always chain cast avarice, it should let you restock gold very quickly.
According to the ad, the payday was exactly 0. The gold fluctuated, sometimes becoming a little more and then a lot less. Overall, however, it decreased for a long time. Often had to gild my creatures or convert mana into gold. Later I had gilded 2 gold shrines and also enemies, then my gold supply stabilized again. :)
I also had pioneers with shields that could only be killed when the guards & main opponents and finally the associated inhibitor were destroyed.
The arena thing was probably a general bug (regardless of your map). In another Map, the beast master was once trapped in the arena and was angry.
In Zen Mode you should be getting a passive gold per second increase. Was your gold decreasing instead or you had a very large payday?
Only Boss Units are shielded, but their shields exist as long as their guards are alive. If you do focus non-boss units instead, you will deplete the boss shields. You can follow the white lines that go from boss unit and see which unit is providing the protection to the boss. Target every unit that has lines coming from them and boss will lose it's protection.
The arena one is odd, but if he got into arena somehow it's still not a problem since you can get him out by capturing the room.
I think the LOTS of shields are a bit excessive. Despite the lines, you can't see what you have to kill first. ONE main opponent for ONE inhibitor would have been enough. Most of the time there were still pioneers with the shield who can only be killed at the end. They were ANNOYING because they prevented my workers from rescuing wounded creatures.
The last main opponent was also a bit buggy. He was trapped in the arena and couldn't be attacked (only after conquering & sale the arena).
But it was still fun (at least in Zen mode ;)
Thanks for this map. :)
You can also drop massive amount of hellfire potions which will deal damage ( 300 HP ) per drop. You can store potions either inside large alchemy lab or many alchemine traps and then manually pick and drop them on the enemy.
The easiest way to deal with a group of enemies is to put a trap called Well of Souls. It does continuous % based aoe damage which will quickly melt down enemy while also produce wraiths when trap is clicked.
Experiment with various traps and potions and you will quickly notice how easy it is to dispatch enemies who may look strong or large at numbers.