War for the Overworld

War for the Overworld

The Great Escape. v2.2 Difficulty : Average - High.
19 Comments
Green.Sliche  [author] 12 May, 2024 @ 2:48pm 
Empire units likely take gold. Some probably have their pockets filled as well.
Marco 12 May, 2024 @ 10:40am 
Ok, It is possible that there were too many special units in the dungeon, but the capacity display on the portal was below 10%.

As for gold, most minions had 0 gold in their inventory. However, few had
100K to 200K gold: some (converted?) units from the Empire, e.g. Huntress. Maybe they were to blame for the gold shortage?

Still, the map was very good and relaxing as the creatures were ALWAYS happy (in Zen mode). In normal mode it would definitely have been much more difficult, even without all the special units. :)
Green.Sliche  [author] 12 May, 2024 @ 9:20am 
Probably something broke after the patch. I'll take a look at it if I get any time to spare. It's been 5 years since map was tested so I suppose something went wrong.

Regarding units - special units like chilli or arcane chunder could be taking the spawn pool a bit too much. Deactivating them should let other units come in.

As for gold - you can always chain cast avarice, it should let you restock gold very quickly.
Marco 12 May, 2024 @ 8:06am 
Initially I deactivated everything in the portal and in the beast cave except the unit that I needed for my rooms (e.g. Succubus for torture chamber). There were (as far as I remember) only 1 cultist, 1 arcane chunder (for archive) & a few other chunders in my dungeon - as intelligent creatures. I removed ONE chili chunder and only then did ONE succubus appear.

According to the ad, the payday was exactly 0. The gold fluctuated, sometimes becoming a little more and then a lot less. Overall, however, it decreased for a long time. Often had to gild my creatures or convert mana into gold. Later I had gilded 2 gold shrines and also enemies, then my gold supply stabilized again. :)

I also had pioneers with shields that could only be killed when the guards & main opponents and finally the associated inhibitor were destroyed.

The arena thing was probably a general bug (regardless of your map). In another Map, the beast master was once trapped in the arena and was angry.
Green.Sliche  [author] 12 May, 2024 @ 6:43am 
Regarding units not coming through portal in Zen Mode - it's known thing caused by wide attraction pool that includes bosses. Simply disable some by clicking on the center of the portal and attraction rate for remaining units will increase.

In Zen Mode you should be getting a passive gold per second increase. Was your gold decreasing instead or you had a very large payday?

Only Boss Units are shielded, but their shields exist as long as their guards are alive. If you do focus non-boss units instead, you will deplete the boss shields. You can follow the white lines that go from boss unit and see which unit is providing the protection to the boss. Target every unit that has lines coming from them and boss will lose it's protection.

The arena one is odd, but if he got into arena somehow it's still not a problem since you can get him out by capturing the room.
Marco 12 May, 2024 @ 3:31am 
Interesting map, unfortunately a bit buggy: in "Zen Mode", gold was constantly decreasing, even though 0 gold was supposedly due on payday. ONLY about 4-6 intelligent creatures came from 4 portals (occupancy below 10%), even though all the rooms were there, no more came. Only after I removed ONE creature did ONE new one come. Fortunately, with the first conquered portal from the Empire, units from the Empire arrived.

I think the LOTS of shields are a bit excessive. Despite the lines, you can't see what you have to kill first. ONE main opponent for ONE inhibitor would have been enough. Most of the time there were still pioneers with the shield who can only be killed at the end. They were ANNOYING because they prevented my workers from rescuing wounded creatures.

The last main opponent was also a bit buggy. He was trapped in the arena and couldn't be attacked (only after conquering & sale the arena).

But it was still fun (at least in Zen mode ;)
Thanks for this map. :)
Green.Sliche  [author] 16 Dec, 2023 @ 4:31am 
You can isolate targets once they get on your territory using Shockwave spell and Storm Vortex's alternative mode. Storm Vortex's alternative mode teleports it's target back at the cost of trap's health, so you can isolate a particular target by teleporting enemies away and switching back to normal stun mode when desired enemy is left. Trap can be healed using forge spell or dropping trap parts on the trap.

You can also drop massive amount of hellfire potions which will deal damage ( 300 HP ) per drop. You can store potions either inside large alchemy lab or many alchemine traps and then manually pick and drop them on the enemy.

The easiest way to deal with a group of enemies is to put a trap called Well of Souls. It does continuous % based aoe damage which will quickly melt down enemy while also produce wraiths when trap is clicked.

Experiment with various traps and potions and you will quickly notice how easy it is to dispatch enemies who may look strong or large at numbers.
Riv 16 Dec, 2023 @ 3:27am 
I know that but lack of direct control in this game makes these shield really more annoying than difficult to deal with. If I could steer minions like in normal RTS then it would be an interesting mechanic imo. But when there are like let's say 10 enemies and just ONE have shield, all my dumb minions focus fire ONLY on shielded unit causing a wipe if I dont use possession to do clearing. Distraction shielded unit with fire demons - works, dragging away from group - works, but this is just more annoying than fun in my opinion. Shield works better for inhibitor when I have to defeat a non-immortal enemy to unlock it, but immortal enemies are just bleh.
Green.Sliche  [author] 15 Dec, 2023 @ 10:32pm 
Iirc, each shielded enemy has an anchor unit that provides it with protection. Killing that enemy first will remove the shield. Simply look at where the white line goes from the shielded unit and target that objective first.
Riv 15 Dec, 2023 @ 5:20pm 
I like the map, my only complaint are immortal enemies that are pain in ass to deal with especially with minion AI and pathing being dumb shit. Had to use possession and vampire swarm to beat this lol.
Green.Sliche  [author] 5 Oct, 2019 @ 1:49am 
Updated to v2.2.

Replaced Roussimoff Boss with Duke.

Fixed missing defeat condition settings.
Green.Sliche  [author] 3 Oct, 2019 @ 4:37am 
Updated to v2.1.

You can now choose to skip intro at the beginning of the map.

Introducing 2 new difficulties. Standard Mode and Zen Mode. Standard Mode is map with normal settings. Zen Mode is map with variety of bonuses for more relaxed and fun gameplay.
Green.Sliche  [author] 5 Nov, 2018 @ 4:00am 
It should appear in Scenario list. Unsubscribe and subscribe again or restart WFTO after subscribing. This should help.
Green.Sliche  [author] 13 Jul, 2018 @ 5:38am 
Another advice is Storm Vortex's alternative mode. Use it to return enemy shielded units away to their lair if they come too close to you and can't be distracted / lured away. This should help dealing with them without losing army on protected units.
Green.Sliche  [author] 9 Jun, 2018 @ 9:37am 
That happens if aggro or luring them out fails to happen. Naturally the best solution to deal with such enemies is to pull own units out or use shockwave. The level requires a bit more precision compared to others so it's best to scout more and slowly try to kill required targets one by one. Another alternative could be traps or potions which can help isolate required targets while keep the shielded one away.
Fireeye 9 Jun, 2018 @ 7:28am 
Having played through this, the invulnerable guards can be a major pain in the ass, especially if they follow your workers and somehow end up right in the middle of your base. That your minions usually prioritize the invulnerable dwarven sappers that usually accompany the last boss that has to be killed before you can destroy the inhibitor also is rather annoying.
douriel 5 Jun, 2018 @ 10:44am 
Ahh I see, alright then I'll give it another try, thanks for your quick response !
Green.Sliche  [author] 5 Jun, 2018 @ 10:02am 
Don't rush inhibitors. Look for the guards that protect bosses. You need to kill them so Bosses become exposed to damage. When you kill a boss, Inhibitor loses the shield.

This chain of shields adds extra layer of challange so players can't just rush in mindlessly and try to break inhibitors asap. Instead, player should pick a place and hunt enemy guards down. Level itself isn't hard, it only requires some scouting and tactical approach.
douriel 5 Jun, 2018 @ 8:44am 
I cant figure out how to destroy these inhibitors. The guards around them are invincible? So you are just supposed to ignore them and rush to the inhibitors and destroy them? Seems pretty annoying.