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Which level specifically did you try out? The newest one (Below Neon) especially is almost trying to be confusing - it's original inspirational influences were the cyberpunk settings. So it's not perhaps the best example. I would suggest Synthesize the Soul and/or Quite a Headful for a more restrained example. I do however know well that my taste on this matter doesn't seem to match Hopoo's. For example, the room templates provided in the editor are just gigantic IMO. That's okay though, I'm just providing an alternative approach to how to layout the rooms, which some may like and others no so much. I like to make my rooms very intimate in how spacious they are.
Having the enemies be right at the top of most of the ladders seems a bit dull. Some of those could be patrolling for starters.
Taking out all the enemies was quite straight-forward here and offered no real surprises. The level was rather linear as well. The placement of the four rooms is too "basic" to my tastes. I dislike how some of the official levels tend to be "just a bunch of giant boxes piled on top of each other." To get a better idea of what I would rather have, you can check out my levels. They tend to go the opposite direction where merely navigating the level can be a challenge of its own. Even compared to the official levels, I think you went too far on the simplicity here. + As I said, the level IMO lacks elements that would engage the player.
Was the secret about unlocking the vents along the way? I didn't bother with that tbh :|
This probably sounds sloppy, but I hope it explains clearly what I'm trying to say.
P.S. Did you end up finding the secret, though? C: