Total War: WARHAMMER II

Total War: WARHAMMER II

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[Working on Update] Loreful Landmarks
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Tags: mod, Campaign
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Posted
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12.338 MB
24 Apr, 2018 @ 10:29pm
11 Jun, 2018 @ 10:16pm
16 Change Notes ( view )

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[Working on Update] Loreful Landmarks

In 1 collection by Duke_of_Bretonnia
NH2486's Mods
3 items
Description
Work has begun. With the new DLC on the way and a Bretonnia revamp coming up I've decided its time to start Modding again.

Loreful Landmarks

Version 2.1

Ever since Warhammer 2 launched one thing I found myself consistently doing throughout my campaigns was always trying to find all the new Landmark buildings that they added to the game. I was always disappointed by the lack uniqueness in how almost all the Settlements felt in WH1. Each one eventually becoming just another cookie cutter copy of all the others, (income, trade, garrison, port, religion/research, repeat), so when WH2 rolled out and I find a Landmark in almost every Ulthuan city or town, it felt like a kid in a candy store. Crafting unique settlement builds in order to maximize the benefits that only this one province could create. From Training Dragons in Calador, recruiting arcane masters from the Tower of Hoeth, to hiring murders in Har Ganeth and getting to experience the wealth generated by the Druchi Slave Trade in the Broken Lands.

So I've spent some time here and there planning the first of what I hope to be many updates to my Landmark Mods for all the Races of the Old and New worlds. So I'm starting off with my first love (don't get jealous Morathi), and the faction I think needs this the most, the Dukedoms of Bretonnia.

To start I set a couple ground rules for myself.
  1. Stay as Loreful as possible, each of these regions already has their own deep histories so I'll be looking to build around their established identities.
  2. If an area or settlement doesn't have notable buildings, features, or locations I’m going to try not force it to. The goal isn't to create uniqueness for uniqueness sake.
  3. Everything should be balanced or reasonable. Comparable to Vanilla Landmark benefits and costs, though with some new and hopefully enjoyable gameplay mechanics.

Currently there are 45 new unique Landmarks that span all of the Bretonnian Dukedoms, (with the 3 original either moved or adjusted to be better balanced and more Loreful) The Southern Realms of Estalia and Tilea. As well as all of Araby and Nehekhara. [THE FULL LIST IS LINKED IN THE DISSCUSSION] My overall plan is to continue to build this mod up over time, but when it’s all said and done it will include:

Phase 1
- Bretonnian Landmarks
- TEB Landmarks
- Araby Landmarks
- Tomb King Landmarks
- Finish Writing Unique Flavor Text
- Finish Editing Final Building Icons
- Update for Norsca



Phase 2
- Empire-Kislev Landmarks
- Vampiric Landmarks

Phase 3
- Dwarven Landmarks
- Greenskin Landmarks

Phase 4
- Lizardmen Landmarks
- Skaven Landmarks

Phase 5
- Elven Landmarks (They Already Have the Most)




I'd love to hear any thoughts or ideas such as more Landmark suggestions and the possible effects for some of them, as well as any opinions for or against any of these ideas and suggestions. So feel free to leave suggestions in the Discussion page I started. I'll be checking it 2-3 times a week, so I apologize if I don't get back to people right away.

NOTICE:

Currently compatable with multiple scripting Mods like the community scripting framework and with Crynos Faction unlocker, (however there are some graphical bugs like two building icons instead of one, doesn't effect the buildings though)

Disclaimer:
I do not claim any of the artwork in the photo gallery, as for the in game building icons, I used a combination of existing vanilla icon artwork, as well as icon artwork from the beautiful building progression icons mod, as well as the Southern Realms mod for the Miragliano Canals icon.

Special thanks to the Modding community and Crynsos for solving my scripting problem
Popular Discussions View All (3)
18
2 Jun, 2020 @ 9:18pm
New Landmark Suggestions/Effect Changes
Duke_of_Bretonnia
4
21 Sep, 2018 @ 12:57am
BUG REPORTING
Duke_of_Bretonnia
0
8 May, 2018 @ 2:58pm
Link to All Landmark Info
Duke_of_Bretonnia
192 Comments
Bael 21 Mar @ 3:06am 
Not a fans of this mod, just to say thank you your data sheet help me with modding
Agemouk 31 Aug, 2022 @ 8:31am 
Hey there, I was just wondering if it was OK if I took the building icons from this mod for something I'm working on for WH3.
Iced_Delulu 20 May, 2022 @ 5:15am 
RIP this lovely mod
Mumion der Unsterbliche 29 Jan, 2022 @ 9:41pm 
News ?
Mumion der Unsterbliche 14 Jan, 2022 @ 11:30am 
News ?
Elitewrecker PT 13 Dec, 2021 @ 12:08pm 
There's another landmark mod that incorporates this.
Jon 13 Dec, 2021 @ 12:01pm 
Please don't tell me this wonderful project was abandoned? :steamfacepalm:
Be Happy 12 Nov, 2021 @ 11:11am 
News ?
Mumion der Unsterbliche 5 Nov, 2021 @ 12:50am 
News ?
thijn7835 28 Oct, 2021 @ 11:19am 
R.I.P.