Total War: WARHAMMER II

Total War: WARHAMMER II

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BM Alternative Miscast Nerf
   
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Tags: mod, Battle
File Size
Posted
Updated
257.694 KB
25 Apr, 2018 @ 5:32pm
12 Nov, 2018 @ 11:39am
3 Change Notes ( view )

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BM Alternative Miscast Nerf

Description
Alternative Miscast – Minor Unit Disruption with No Damage

Mod Key Highlights
  • A variant of my original Alternative Miscast but with a smaller radius and less knockback effect. Overall, this provides you with an alternative miscast for all Lores of Magic and their Spells to provide a more interesting and impactful experience to miscasting. Both you and the AI will have this alternative miscast. The only spell excluded is the Dark Elves Soul Stealer spell, as it has 100% miscast and its own specific miscast to deal with healing.
  • If you liked the idea of the original mod but found it too extreme, this should be a much better fit.

Mod Issues/Bugs
  • [Design Issue] Due to the animations provided to the cavalry units, they are only slightly knocked back, while flying units are not affected. I have tried a variety of methods to change this but have not been able to find a solution.
  • [Bug] Sometimes random individual characters or some models within the blast radius will be unaffected. Tried playing around with a few values to stop this from occurring but so far it is something that is just going to happen from time to time. I like to think of these individuals as being more magically attuned or resistant.

Compatibility
  • Works in any game mode.
  • Save Game Compatible and can be removed at any time.
  • As long as none of the mods you have alter miscasts specifically, this will work with any other mods.

Mod Description
Overall, this is a variant of my Altnerative Miscast mod based on requests by community member Darkness. The main changes include:

  • Miscast Explosion is a third of original size.
  • Does not affect larger than Troll sized models.

Therefore, this MOD makes it so whenever someone miscasts, no damage is taken, but any units within the small radius around the wizard that are man sized will be blasted away, while larger troll sized creatures and horses will be staggered and larger units and flying will not be affected.

Mod Design Remarks
  • [Skill Based Change in Difficulty] With the change to miscasting, a poorly timed miscast could compromise a portion of your line on the battlefield, while the AI could end up causing the same problems for themselves. Thus, depending on how you adapt to the use of this mod, it could make battles easier or more difficult.

Mod Creation
For anyone interested in modding or would like to make a variant of this Mod please check out the Change Notes for details about how I made this mod. I did this to improve the readability of my Mod description but still wanted to provide modding details for those who are interested.

Feedback
Please rate this mod and ask questions to help others of the community know what you think. Constructive feedback is always appreciated :)
16 Comments
bmstanfield  [author] 21 Apr, 2019 @ 2:22pm 
@jrmac1995
It should still work, I just have not had the chance to update since the last patch. If you notice anyt issues, let me know though and I will look into them. Glad you like it :)
Fat_Hobbit 21 Apr, 2019 @ 12:48pm 
For what its worth, would love to see this updated, if you've got the time. Freakin love it for my battles
Rustic Clover 9 Jun, 2018 @ 7:48am 
Anytime!
bmstanfield  [author] 9 Jun, 2018 @ 7:47am 
@[RoC] Erwin
Yeah thank you!
Rustic Clover 9 Jun, 2018 @ 7:39am 
Glad to have helped in some small way. :)
bmstanfield  [author] 9 Jun, 2018 @ 7:39am 
@[RoC] Erwin
Excellent! I will now review my other mods and make sure the ones that are supposed to be updated actually are.
Rustic Clover 9 Jun, 2018 @ 7:38am 
Thought that might be the case. But yeah, it shows up now on my end!
bmstanfield  [author] 9 Jun, 2018 @ 7:37am 
@[RoC] Erwin
It does not require any changes. I actually thought I already updated it but my mod manager was lying to me and did not actually do so, even though it showed me it was up to date to me. It seems to be acting strange as of late. Either way, let me know if it shows that it is updated now on your end.
Rustic Clover 9 Jun, 2018 @ 3:40am 
Does this need updating for the Norsca patch?
Richie Stardust 22 May, 2018 @ 5:20pm 
Okay thanks. When I have some time I'll play around and try to find a decent AP damage magnitude that works.