Total War: WARHAMMER II

Total War: WARHAMMER II

BM Alternative Miscast Nerf
16 Comments
bmstanfield  [author] 21 Apr, 2019 @ 2:22pm 
@jrmac1995
It should still work, I just have not had the chance to update since the last patch. If you notice anyt issues, let me know though and I will look into them. Glad you like it :)
Fat_Hobbit 21 Apr, 2019 @ 12:48pm 
For what its worth, would love to see this updated, if you've got the time. Freakin love it for my battles
Rustic Clover 9 Jun, 2018 @ 7:48am 
Anytime!
bmstanfield  [author] 9 Jun, 2018 @ 7:47am 
@[RoC] Erwin
Yeah thank you!
Rustic Clover 9 Jun, 2018 @ 7:39am 
Glad to have helped in some small way. :)
bmstanfield  [author] 9 Jun, 2018 @ 7:39am 
@[RoC] Erwin
Excellent! I will now review my other mods and make sure the ones that are supposed to be updated actually are.
Rustic Clover 9 Jun, 2018 @ 7:38am 
Thought that might be the case. But yeah, it shows up now on my end!
bmstanfield  [author] 9 Jun, 2018 @ 7:37am 
@[RoC] Erwin
It does not require any changes. I actually thought I already updated it but my mod manager was lying to me and did not actually do so, even though it showed me it was up to date to me. It seems to be acting strange as of late. Either way, let me know if it shows that it is updated now on your end.
Rustic Clover 9 Jun, 2018 @ 3:40am 
Does this need updating for the Norsca patch?
Richie Stardust 22 May, 2018 @ 5:20pm 
Okay thanks. When I have some time I'll play around and try to find a decent AP damage magnitude that works.
bmstanfield  [author] 21 May, 2018 @ 10:41pm 
@NoWorldOrder
You would need to change "detonation_damage" or "detonation_damage_ap" for each miscast. Either way, you do not need much damage to wipe out most units in the blast radius.
Richie Stardust 21 May, 2018 @ 8:51pm 
@Rahveel
I like the idea of the added damage. What field did you have to change to cause miscast damage?
bmstanfield  [author] 26 Apr, 2018 @ 5:53am 
@Rahveel
Yeah, I remember my first tests with even 50 damage wiping out most troops, so seeing that image of basically a full team wiped out brings me back :)
Rahveel 26 Apr, 2018 @ 4:59am 
aye, and on CTT to boot, were health tends to be lower, and magic overall more potent. (this was my solution to it being a bit strong lol, just make it more risky! :p)

(one overcast from the opposing wizard, all those units were full health before it lol)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370632854
bmstanfield  [author] 26 Apr, 2018 @ 4:22am 
@Rahveel
lol awesome! That probably adds quite the amount of death and carnage :)
Rahveel 26 Apr, 2018 @ 3:28am 
nerf? I added 100 dmg to the original :p