Stellaris

Stellaris

Not enough ratings
HW: Mod - Wasteland World (Deprecated)
   
Award
Favorite
Favorited
Unfavorite
Tags: Planets, HW
File Size
Posted
Updated
2.596 MB
29 Apr, 2018 @ 5:21am
27 May, 2018 @ 11:36am
6 Change Notes ( view )

Subscribe to download
HW: Mod - Wasteland World (Deprecated)

Description
Mod Version: 1.5

This mod provides a planetary effect to turn starting planets into an industrial wasteland suffering from ecological collapse. After generations of exploitation and rampant pollution, habitability and resources are in decline.

How to Use
Pick a species, any species, select Edit and pick one of six Wasteland World solar systems, and if you wish, the Heavy Industrial City, and your good to go.

Your starting planet will now be covered with a tile set of toxic soil, choking mats of algae and pungent smog. Your habitability and resources will be reduced and consequently your homeworld may suffer from rationing, starvation, unhappiness and maybe, civil unrest.

Not to worry, in neighbouring systems you will still find planets of your selected species preference, pristine and waiting for you to colonise.

Wasteland World Starting Systems
  • Wasteland World 1 Orbiting a random star, in a Sol like system.
  • Wasteland World 2 Orbiting either a Blue or White star, in a Sol like system.
  • Wasteland World 3 Orbiting a random dwarf star, in a Sol like system.
  • Wasteland World 4 Orbiting a gas giant with a random star, in a Deneb like star system.
  • Wasteland World 5 Orbiting a gas giant with either a Blue or White star, in a Deneb like star system.
  • Wasteland World 6 Orbiting a gas giant with a random dwarf star, in a Deneb like star system.

Save your edited species . . .
You can save your selected species to play again and you can toggle the species to always spawn, allowing you to play against them.

Try the Earth Custodianship, a product of a brief golden age, played with Wasteland World 3 and the Heavy Industrial City. - Poor Earth, what a way to go, leaving robotic cashiers and self drive taxis everywhere.

Wilderness
Has built in support for the tile blocker mod, Wilderness

Custom Empire Homeworlds
It's very easy to make a custom homeworld a Wasteland World by adding a couple of init_effect calls in your solar system initialiser. The sample code below shows all init_effect needed and if you plan to give support for Wilderness, where to place the Wilderness init_effect.

init_effect = { prevent_anomaly = yes } init_effect = { industrial_wasteland_effect = yes } init_effect = { generate_start_buildings_and_blockers = yes } init_effect = { generate_industrial_wasteland_blockers = yes } init_effect = { generate_wilderness_blockers = yes }

The Pharaonic Malignity is an example of an empire that uses a Wasteland World starting system with Wilderness support.

Compatability
  • Does not overwrite any vanilla files or code.
  • Is compatible with Real Space. (Uses it's own random star lists for solar systems.)

Please enjoy,
Hereward

18 Comments
Hereward  [author] 19 Nov, 2021 @ 7:20am 
Industrial Wasteland origin is complete and is a part of my species mod, Pharaonic Malignity, including the Industrial city set.
Hereward  [author] 25 Oct, 2021 @ 4:06pm 
I'm back! Currently working on an Industrial Wasteland origin. Thanks for the nice comments folks, shame I've been away so long. Watch this space. :-)
Oleander 22 Jan, 2019 @ 11:10pm 
Don't suppose we'll ever see an updated version to this? Really love the cityset, environment, and start of this.
_ H U N T E R _ 22 Aug, 2018 @ 2:03pm 
I agree, a standalone Heavy Industrial City would be very nice.
Twink315 11 May, 2018 @ 7:28pm 
Nice mod. I am sure some people would be also interested in the City-set you made. Perhaps you should consider to upload an standalone with only the cityscapre contained
Fieke 4 May, 2018 @ 4:32pm 
Yay! Thanks for the update — you are the best!
Hereward  [author] 4 May, 2018 @ 2:34pm 
New screenshots coming soon . . .
Hereward  [author] 4 May, 2018 @ 2:14pm 
v1.3
Terraforming using Climate Transformation now possible.
Wasteland World now has ambient sound effect.
Night lights can now be seen on the planet.
Added Toxic Dump tile blocker.
Added Abandoned Strip Mine tile blocker.
Hereward  [author] 2 May, 2018 @ 1:37am 
@Purple Pixie

Thanks for your input, I will indeed have a look at implementing the terraforming and city lights.

I'm new to Stellaris and stuff I've learn't from this mod I want to go over my other mods and improve them first.
Fieke 2 May, 2018 @ 12:36am 
Thank you so much for the update! It does works nicely now without any conflicts.

It’s a bit sad it still missing sound when selected but there is no rush for that (original tundra sounds would fit just fine – if I might suggest anything)… Also it seems I found another issue – not sure if it intended (I guess it isn’t) but said planets cannot be terraformed at all. Which seems a bit odd considering you could after all turn Tomb Worlds into Gaia, and to my logic Toxic Wasteland would be in perhaps slightly better condition then Tomb World.

Speaking about suggestions if I may: it would be also rather nice to have city lights on the planet when it is in fact have population… I think it’s just a matter of applying “city lights” texture to the planet?

Ugh but look at me it almost seems like I am ungrateful – sorry if it looks like that – just want to see your mod improved even further since idea is rather nice indeed!