安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Terraforming using Climate Transformation now possible.
Wasteland World now has ambient sound effect.
Night lights can now be seen on the planet.
Added Toxic Dump tile blocker.
Added Abandoned Strip Mine tile blocker.
Thanks for your input, I will indeed have a look at implementing the terraforming and city lights.
I'm new to Stellaris and stuff I've learn't from this mod I want to go over my other mods and improve them first.
It’s a bit sad it still missing sound when selected but there is no rush for that (original tundra sounds would fit just fine – if I might suggest anything)… Also it seems I found another issue – not sure if it intended (I guess it isn’t) but said planets cannot be terraformed at all. Which seems a bit odd considering you could after all turn Tomb Worlds into Gaia, and to my logic Toxic Wasteland would be in perhaps slightly better condition then Tomb World.
Speaking about suggestions if I may: it would be also rather nice to have city lights on the planet when it is in fact have population… I think it’s just a matter of applying “city lights” texture to the planet?
Ugh but look at me it almost seems like I am ungrateful – sorry if it looks like that – just want to see your mod improved even further since idea is rather nice indeed!