Europa Universalis IV

Europa Universalis IV

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[BETA] Beyond Typus Addon : Cultural Influence | Version 0.9.1.2 Maintenance
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10.025 MB
30 Apr, 2018 @ 11:12am
30 May, 2022 @ 12:42pm
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[BETA] Beyond Typus Addon : Cultural Influence | Version 0.9.1.2 Maintenance

Description
REQUIRES BEYOND TYPUS IN ORDER TO WORK

This mod adds many new cultures and events to the game to model the influence a ruling empire would have had over it's subjects, similar to the Latin influence the Romans had over much of Europe (Italian, French, Spanish, Romanian, and to a certain extent English)
Also Featuring a redrawn culture map at game start, with new groups, cultures and even countries.

Mechanics & Terminology
In order to explain the mod more easily some common mechanics must be explained first

Settled | In order to settle a province with a new culture, you must either develop it 5 times (Will be slower than using a colonist) (/YOU/ personally, the province view doesn't tell you this information) or place a colonist in the province improving dev. You also /cannot/ accept the provinces culture. If your culture has a settlement decision that grants a colonist you do /not/ need to pass this to settle cultures. Only the AI needs to pass it, but it will help as the extra colonist will allow you to settle more provinces at once. These are the only conditions, however a lot of factors affect the time needed. The primary ones affecting this are; Terrain; Development (Lower dev is easier to settle); And # of times devved by owner.

Assimilated | Assimilated spread is less standardized, but generally requires that the province is converted to the relevant religion and has no separatism. It is used for cultures heavily tied to religious rites (Coptic, Aramaic, Arabic etc.) and spreads slower than Settled cultures, but requires no special effort on part of the player. The time needed is affected primarily by dev, with anything above 30 or below 20 giving penalties, but high dev penalties can be ignored if the province has a university building.

Cultures and scope
More specifics will be given in an event that fires at the start of the game (Not yet added), this is just an overview to give you an idea of the scope of the spread available, If I went into detail about every little nuance I'd run out of space
  • Anglo-Frisian; Settled cultures in the the British Isles, Magna Frisia, The lands of Old Saxony, and Western Pomerania.
  • Arabic; Assimilated cultures from Andalusia & Septimania, to Shervan & Somalia. As well as Standardized Maghrebi or Mashriqi Arabic.
  • Aramaic; Assimilated cultures in the Levant and Mesopotamia.
  • Berber; Assimilated cultures across the Maghreb.
  • British; Assimilated cultures in the British Isles, and Settled cultures across the France, and the Baltic coastline.
  • Unified Celtic; Settled cultures across the Celtic Isles, and Gaul.
  • East Slavic; Possible fracturing of Ruthenian & Russian, and Cossackization of the Steppe & Siberia.
  • Egyptian (Coptic); Assimilated Coptic along the Nile.
  • French; Assimilated cultures for Latin land, and Settled cultures for the Maghreb & Europe up to Eastern Germany. along with Crusader cultures in the Levant and Egypt.
  • Iberian; Assimilated spread through Iberia.
  • Iranian; Settled spread for Kurdish.
  • Karluk; Splinters into Uzbek, Mogul, and Uigher.
  • Occitano; Assimilated spread through Iberia for Navarro-Aragonese & Catalan.
  • Oghuz; Assimilated spread into Anatolia & Settled spread in Thrace.
  • South Germanic; Settled cultures for /all/ of Europe, Near East, and Africa into the Sahara.
  • South Slavic; Settled spread into old Carantania, and the Bulgarian Empire.
  • West Slavic; Settled cultures for old Pomeranian, and Polanization of Western Ruthenia.
  • Hellenic; Settled cultures across most of the world, and Assimilation of Armenian REQUIRES BYZANTINE RESURGENCE!!!

Misc features
  • Colonial Company Settlements
  • Steppe improvements

Changelogs
Changelogs can be found on the workshop page beneath the thumbnail, on the Github[github.com], or in the changelog.txt in the mod files

Credits
  • Idea totally stolen from Dub's Byzantine Resurgence
  • Obviously Beyond Typus and it's myriad of developers
  • Large amount of the German localisation uses Argacyan's suggestions
  • Echrenmir provided almost the entirety of Latin
  • Smartguy725 for various assorted contributions
  • Sirkiwi for French and the French Creole mechanics
  • Illuminati for providing the means of colouring the cultures
  • Numerous others who help provide suggestions and bugfixes

Feel free to use the discussions below to suggest new features or better localisation for any of the events or cultures.
Popular Discussions View All (2)
119
22 Apr, 2021 @ 3:23pm
PINNED: Bug Reports
C1CK
50
8 Dec, 2022 @ 10:50am
PINNED: Feature & Localisation Suggestions
C1CK
492 Comments
Альфа 1918 1 Oct, 2024 @ 3:42pm 
Got a discord?
Kathman 8 Dec, 2022 @ 4:06pm 
Like not just colonial nation but a fully free nation?
SussyStabber 8 Dec, 2022 @ 10:33am 
I think the colony needs to become independent and take a certain event before the French colonial cultures can spawn. There is a 90% chance they will go French and 10 % they'll go creole from said event.
Kathman 1 Dec, 2022 @ 5:22pm 
why do a lot of the French colonial cultures just become Creoles? Esp in Louisiana/Argentina. Feel like those should be French cultures not creoles
moklaks 10 Sep, 2022 @ 6:38am 
Can we get distinict french and british nations for colonial acadia thats not just canadian
moklaks 5 Sep, 2022 @ 7:29am 
Save files keep getting corrupted after the lastest eu4 patch very easily
moklaks 2 Sep, 2022 @ 8:02am 
What is the winds beyond the pale event
Uskar 9 Aug, 2022 @ 3:37pm 
How do you get british cultures in france to appear?
***Absurd Cosmonaut*** 22 Jul, 2022 @ 8:26pm 
Love the mod! It is just what EU4 needs IMO especially with the new custom cultures added in ck3. However, Im having trouble lauching it, is there a way to fix this?
Schubsbube 19 Jul, 2022 @ 4:00am 
Is there a fix for the crash problem? Can't start the game with this enabled at all