Europa Universalis IV

Europa Universalis IV

[BETA] Beyond Typus Addon : Cultural Influence | Version 0.9.1.2 Maintenance
492 Comments
Альфа 1918 1 Oct, 2024 @ 3:42pm 
Got a discord?
Kathman 8 Dec, 2022 @ 4:06pm 
Like not just colonial nation but a fully free nation?
SussyStabber 8 Dec, 2022 @ 10:33am 
I think the colony needs to become independent and take a certain event before the French colonial cultures can spawn. There is a 90% chance they will go French and 10 % they'll go creole from said event.
Kathman 1 Dec, 2022 @ 5:22pm 
why do a lot of the French colonial cultures just become Creoles? Esp in Louisiana/Argentina. Feel like those should be French cultures not creoles
moklaks 10 Sep, 2022 @ 6:38am 
Can we get distinict french and british nations for colonial acadia thats not just canadian
moklaks 5 Sep, 2022 @ 7:29am 
Save files keep getting corrupted after the lastest eu4 patch very easily
moklaks 2 Sep, 2022 @ 8:02am 
What is the winds beyond the pale event
Uskar 9 Aug, 2022 @ 3:37pm 
How do you get british cultures in france to appear?
***Absurd Cosmonaut*** 22 Jul, 2022 @ 8:26pm 
Love the mod! It is just what EU4 needs IMO especially with the new custom cultures added in ck3. However, Im having trouble lauching it, is there a way to fix this?
Schubsbube 19 Jul, 2022 @ 4:00am 
Is there a fix for the crash problem? Can't start the game with this enabled at all
Anzu 11 Jun, 2022 @ 11:30am 
Hello. I just redownloaded this mod and tried playing it, but when i launch the game it crashes and i checked if it was the mod or not and it seemed to be, any idea what might cause this?
moklaks 9 Jun, 2022 @ 7:20pm 
Also spain with colonial language sub groups like rio plantese or chilean would be incredibly benefical
moklaks 9 Jun, 2022 @ 7:13pm 
Can there be a nova scots culture spawnable in colonial acadia if your british?
C1CK  [author] 9 Jun, 2022 @ 2:15pm 
@Moklaks These days practically no difference, but the github mirror was updated more consistently when I was MIA last year
moklaks 9 Jun, 2022 @ 1:41pm 
How is this differnent to the github mirror exactly?
Zed Hunter 22 May, 2022 @ 4:14am 
Any chance to make it work with subjects expanded dominions? Also can personal unions with enforced culture have the event fire if they have accepted culture? Hungary in pu with byzantium an greek culture over 20 years and nothing has changed because ai. Something like has same culture modifier -10 accepted culture possible?
Lupus Sacerdos 1 May, 2022 @ 4:51pm 
Great news, thanks a lot for your work.
C1CK  [author] 1 May, 2022 @ 4:33pm 
Cultural Influence is now updated for BT 15.0 With a huge new change adding dummy decisions to show regions for every culture you can expand with CI mechanics, hopefully fixing some of issues with the mod being frankly byzantine at times
Nikephoros 17 Jan, 2022 @ 9:58pm 
Any chance the Iberians will get some love in a future update? It'd be nice to see some variety in the Iberan colonial cultures like Brazilian and Rioplatense in South America, and be able to bring Portuguese culture to Africa and Asia like Portugal did in real life.
Hâdiros  [author] 14 Jan, 2022 @ 12:14am 
The github mirror features an up to date version, this page hasn't been updated as C1CK is on hiatus right now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2296930803
Deng Xiaoping 13 Jan, 2022 @ 2:24pm 
Any update on the progress? Would love to use this mod!
Argakyan 24 Dec, 2021 @ 3:58am 
@Calmanius
I think Inglish rn is just overarching for the northern dialects that aren't scottish (there's a wikipedia article "English language in Northern England").
MarriedComfortLabia 24 Dec, 2021 @ 3:24am 
I'm curious as to why it's Inglish and not Northumbrian as the Northern dialect was and still to an extent is Northumbrian, it deviated in Yorkshire when the Vikings came hence more a scandinavian influence in those areas whereas in the North East above the river tees it didn't really deviate. Likewise Scots language is also derrived from Northumbrian so I'm curious if Scots is in the North East if that could be changed to Inglish if not Northumbrian
Hâdiros  [author] 21 Dec, 2021 @ 6:27pm 
I plan to get the new update released before Christmas, progress has been steady and I just have to clean up Celtic, British and German itself for the new overhauls. There won't be any new cultural spread in this version but I'll work on that after the new year. As a note it won't be on this specific page but rather the Github mirror one.
Argakyan 21 Dec, 2021 @ 2:25pm 
@margas
Yes
margas 21 Dec, 2021 @ 2:01pm 
and new BT?
margas 21 Dec, 2021 @ 2:01pm 
will be updated to 1.32 ?
Hâdiros  [author] 11 Dec, 2021 @ 9:41pm 
I have begun my work on it today after I finished up Pagan Wrath, don't expect it to be quick but it will be eventually.
C1CK  [author] 15 Oct, 2021 @ 9:21am 
@Altiris Yes it is, Hopefully all the changed cultures in CI have had their dynamic province names updated, if any seem to be wrong do let me know
C1CK  [author] 14 Aug, 2021 @ 8:34am 
@Koyama Considering my general lack of knowledge of the region nothing likely anytime soon

@kingkaan Inglish represents the northern dialects of middle english, around the time of the printing press it will merge into the southern dialects (Unless a northern England exists or Scotland forms GB in which case the northern dialects will dominate)
Kingkaan 14 Aug, 2021 @ 7:03am 
what is Inglish?
Koyama 14 Aug, 2021 @ 2:52am 
Are there plans for making something similar for China? Ming, Qing or Yuan
Kaiser_Wynn_3 24 Jul, 2021 @ 4:05pm 
Does this still work?
Lupus Sacerdos 8 Mar, 2021 @ 1:23am 
Theme system problem is quite common. It's because the req. is to conquer all of anatolia and Trebizon, but Trebizon sometimes leaves the Anatolia.
Hâdiros  [author] 7 Mar, 2021 @ 1:34pm 
The theme system is from Byzantine Resurgence, if you have another mod that modifies government reforms, such as Governments expanded, you need a compatch. Though any GE compatches are currently outdated, which can break stuff such as the theme system not appearing. CI itself should work fine with BR because it already has a dependency set up to fix the load order.
C1CK  [author] 7 Mar, 2021 @ 9:54am 
@Dig Boss I have no idea why you can't take the Theme System, the only requirements are to be in the Byzantine group or be Roman culture, but you don't have to assimilate the Turks, you can also settle the land with new Greek populations or use commands to force complete the Anatolian Reclamation mission.
Anzu 7 Mar, 2021 @ 8:15am 
Hello, I am currently enjoying a game of Byzantium but I am having a problem with the Anatolian restoration. Basically I can't do the theme system for some reason, so I can't do the assimilation decisions or anything. Is this a known bug or is there any way I can fix it?
Crab 27 Feb, 2021 @ 8:40pm 
thk
Hâdiros  [author] 27 Feb, 2021 @ 8:37pm 
Have 400 development as one of the Celtic cultured nations, an event should occur.
Crab 27 Feb, 2021 @ 8:32pm 
how do you unite the celtic culture
TheLandTraveller 27 Feb, 2021 @ 3:12am 
@C1CK I was playing with the events disabled actually, which may have caused this. If that's the case it's on me. It makes the game extremly slow for some reason so I don't use it.
Pants Shidding Man 56 25 Feb, 2021 @ 8:46pm 
Just take the french approch and have the Creol languages be part of their own (similarly colored) language group
C1CK  [author] 25 Feb, 2021 @ 9:38am 
@Beneficarum The Dutch & Flemish areas do not have their own separate language group, the only events specifically for Dutch is the standardization that fires if Netherlands is formed and changes Low Franconian into Dutch. I agree it makes sense for Dutch to get their own unique colonial stuff, but the splintering of Dutch off into it's own group would be rather messy mechanically and a tad arbitrary.
Beneficarum 25 Feb, 2021 @ 4:09am 
Hi, I am sorry if this information is provided somewhere but I wanted to know whether Dutch/Flemish region has a language event that differentiates the region's language from the rest of the Northern Germanic language group? It would only make sense as the Dutch is the only Germanic culture that has the potential to become a colonial power and have colonial language splinters and creoles within itself.
C1CK  [author] 21 Feb, 2021 @ 12:49pm 
@TheLandTraveller, I can't seem to replicate the issue here, Once you form Qing and become a settled state all nomadic provinces that share your culture group will become regular settled provinces, and lose their nomadic modifiers. Unless you have manually changed primary culture you shouldn't have much nomadic land besides some mongol stuff.
TheLandTraveller 20 Feb, 2021 @ 4:52pm 
Once you form Qing as Manchu it changes your nomad government into a regular state which makes all the original Manchu provinces stuck in 100% percent autonomy, making them useless and reduces your manpower / income to extremely low levels (especially if you switch right after taking Beijing which is what I did)

Needless to say this ruined my playthrough.
Sumo Dog 10 Feb, 2021 @ 11:35am 
or rather, the new names
Sumo Dog 10 Feb, 2021 @ 11:34am 
my game is not showing the new cultures
Pants Shidding Man 56 26 Jan, 2021 @ 10:53am 
Was wonding if it should be changed that Assyrian cultures will spread if they're an accepted culture by a christain nation, not just if they are the primary culture