Kenshi
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Refugees (New start)
   
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1 May, 2018 @ 12:55am
18 May, 2018 @ 2:22am
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Refugees (New start)

Description
70 Character start. Hard. RP.

"Refugees from a far off land, your boat has sunk. With nothing but the clothes on your back and the last of your worldly possessions you dive into the ocean and begin swimming towards a nearby island. Poorly equipped in a strange and possibly hostile land, all you have is each other, and the survivors of the crew. Will you be able to thrive in this place, or will starvation, bandits, wild animals or bitter infighting destroy you?"

A new start that gives you 60 starving, penniless, (mostly) unarmed, unskilled, badly equipped characters, floating in the ocean in a pretty scary part of the map, being hunted by slavers.

Why being hunted by slavers? Once word gets around that 60 stateless refugees have arrived on the island, the slavers going hunting for this 'walking el dorado'.

In addition, there are 8 slightly rugged sailors, and a few 'special characters': the captain, the first mate, a cartographer, a stowaway discovered on the voyage, and the leader of the refugee group, and perhaps more? The background story is told through the documents they have in their pockets.

These characters and sailors will be the key to the survival of the refugees, but perhaps there are further secrets...


Better for roleplaying, trying to keep everyone alive. Serious grinders may find it too easy, especially if you have no problem letting half of them die right away. That's not nice!

Made in Experimental 0.98.28

Additional Global Settings changes:
Max Faction Size: 256
Max Squad Size: 76
Max Number of attacks slots: 3
Added a bunch of new (lore friendly) names to the name lists for less repetition with drifters. (For even more names [recommended] load this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1461137298 underneath it).

If you have mods that conflict with the above (i.e. attack slots x5), just load them *under* this one.

Have fun. Feedback welcome~ Planning to expand the start, as well as story related 'encounters' across the island.
35 Comments
Echo Hawk 12 Oct, 2023 @ 10:22pm 
One of my fav starts
mcallisr 11 Jun, 2022 @ 1:28am 
Fishing mods make this potentially survivable, This is my favourite large group start, thanks for making it.
Sonrisa de galan 20 Mar, 2021 @ 4:24pm 
it is one of my favourite start can you make more like this?
jbra1  [author] 7 Dec, 2019 @ 3:53am 
@Skald Can do! The only limitation would be if the game putting a hard cap on the number of NPCs that can spawn in an environment, so it might get glitchy. Also, they'd need some kind of shanty town set up. Could be fun. Especially if the dynamic is like that army of robots that follow you around. Just need to figure out a way to 'shake' them when you get them somewhere safe.
Skald 4 Dec, 2019 @ 4:39pm 
Odd question...but is it possible to put them actually in the world? Rescuing them, would be a great mid/late game objective...as would capturing them...
coleharness10 5 Jun, 2019 @ 8:15pm 
great mod. any chance we get more mods that give more info on this new kingdom. mabye a military expidition from them or something like that?
jbra1  [author] 17 Nov, 2018 @ 3:42pm 
@500 POUNDS, awesome, glad you got it working! Good luck trying to keep everyone alive~
ShuBee 17 Nov, 2018 @ 2:15pm 
After changing the load order it caused it to simply crash right after loading the save, not even making it to the creation screen. I decided to tweak my mods a bit but I couldn't find any avail. It was probably one of my attack slot mods or my faction size mods. So what I did is I just tweaked your mod and removed all the global settings and got it to work. Thanks for taking the time to write this, it helped. And I did not do too much work, I tend to just customize the first five characters and make sure the others don't look too ugly with my randomization mod.
jbra1  [author] 17 Nov, 2018 @ 3:46am 
@500 POUNDS, it still works, I tried it the other day (99.15). The crash might be the stress of spawning this many characters at once. My rig can handle the game with this start itself real smooth, but that initial spawn makes it groan real bad for 5 seconds. I hope you didn't spend too long on the character creation! Maybe try lowering the settings, run this mod in isolation, just for the initial start, and then turn everything back on/up once you've got a save with it up and running?

Oh, and try loading it at the bottom of your mod list because it makes some global changes, and another mod underneath it might be overwriting them. Esp. the 256 recruitment limit mod: I'm unsure what that sets the individual squad limit at, but if it's less than 60 there will be too many characters in one squad for the spawn. That might be causing the crash. But - if you have my "More Names!" mod, leave that underneath this one.
ShuBee 16 Nov, 2018 @ 3:58pm 
You planning on updating this anytime soon? Not sure if it's my computer but I'm getting an instant crash after I'm done creating my characters.