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Oh, and try loading it at the bottom of your mod list because it makes some global changes, and another mod underneath it might be overwriting them. Esp. the 256 recruitment limit mod: I'm unsure what that sets the individual squad limit at, but if it's less than 60 there will be too many characters in one squad for the spawn. That might be causing the crash. But - if you have my "More Names!" mod, leave that underneath this one.
Its even more interesting when you roleplay as one of those rugged poor nobodies and rise up in this mini-society by helping Captain etc.
How about some rabbid dog nest nearby? =P
Thanks.
The crew is acting more like a squad of bullying guards than anything else. The crew does a lot of fighting, once the enemies are distracted by the mob. The mob is slowly arming up with whatever the crew doesn't want and has basically reached the tipping point of "game is winnable" for me, I have taken the mob and crew to Squin where we feast on food purchased off the bars and bonedog steaks.
There is a fair amount of fun to be had by allowing the player to MAKE that choice. I may try the next one where the captain and uniques are Hive princes, the sailors are soldiers, everyone else drones. Just to try it.
So maybe the answer is to NOT limit it, just suggest it.
Combat slots x3 makes the horde vs. horde combats very interesting as you have to keep an eye out for your weaklings getting double teamed while double or triple teaming when you can.
Crossbows are super dangerous to these guys, no armor and limited med kits mean the bleeds are brutal. This is fine, as crossbows are not strong or common here.
Came upon a nomad goat train severely wounded by fogmen and hungry bandits. Gathered meat, weapons, and a few rags then stopped at settled nomad village. Nomads kindly healed us up and let us use the beds for free while we cooked and sold some goods. Did a little mining while waiting.
Going to target scrawny cannibals when I head further inland to first hive village. Need some med kits.
Would love your feedback on the new version. Should still be hard, but a couple of aces in the deck should mean you've got a fighting chance. My only worry is now it might be too easy, which I wanted to avoid, considering you're basically given an army right off the bat.
I made my way down the coast on goat meat until I reached hiver territory where mining and selling with a hunting squad will barely keep the horde fed, but it is a constant stream of herding cats. But now... now you have added interesting characters that make me want to abandon all this struggle. Yes, I think I will make a third try of this, since I am sure the second squad is a win at this point.
It's these interesting starts that keep Kenshi so fun for me. Thank you.