Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As I am not using Lua apart from this mod and I didn't maintain it in a while, it took me some time to re-learn what DST does in regards to Maxwell's shadows and how I modified their behavior before the update. I am documenting it for the future so that it will be easier to maintain. Lesson learned.
As you know, instead of 3 types of shadow workers DST now has only 1 type but it does all types of work. The logic is not that different and there might be some functionality to ignore certain objects MIGHT BE baked in since the new update.
In that regard, the quickest change would be to copy the node and re-add the ignoring functionality the same way I did it before. In later iterations I will try patching relevant behaviors during the runtime to avoid having to update my mod every time the default behavior has some minor changes.
Shan't take too long!
░░░░░▐▀█▀▌░░░░▀█▄░░░UPDATE
░░░░░▐█▄█▌░░░░░░▀█▄░░UPDATE
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░UPDATE
░░░░▄▄▄██▀▀▀▀░░░░░░░UPDATE
░░░█▀▄▄▄█░▀▀░░UPDATE
░░░▌░▄▄▄▐▌▀▀▀░░ UPDATE
▄░▐░░░▄▄░█░▀▀ ░░UPDATE
▀█▌░░░▄░▀█▀░▀ ░░ UPDATE
░░░░░░░▄▄▐▌▄▄░░░ UPDATE
░░░░░░░▀███▀█░▄░░ UPDATE
░░░░░░▐▌▀▄▀▄▀▐▄░░UPDATE
░░░░░░▐▀░░░░░░▐▌░░UPDATE
░░░░░░█░░░░░░░░█░░░UPDATE
░░░░░▐▌░░░░░░░░░█░░ UPDATE
shadow puppet that picks up items