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This version ( v1.0.3 ) is no longer supported and is likely to be buggy on latest WFTO patch ( 2.0.6f1 ). Please unsubscribe from this version and subscribe to the latest one ( v1.0.5 ) instead.
I will keep this map here for now since there still are many people who didn't switch to new version or prefer this one instead.
There's ~10 minutes of preparation given to players before first wave comes. Use this time to establish your dungeon and build lots of traps near the first Core Shard.
Fixed Bosses and Units value. Now they are all correct and balanced.
Introduced new mechanic which will now slowly kill units on lanes with No or Defeated Players. This should prevent lags for some people due to waves being left unharmed when there's no one to deal with them. This means level can be played with less than 4 players without extra load on PC / Host.
Fixed wrong Boss Area unlocker. Now the area unlocks properly when corresponding boss is defeated. Fixed missing game restriction which could cause some issues in both Single and Multiplayer games.
Removed buggy Ember Rift Shield script and restructured Empire Spawner area. This will prevent an issue where shield could be applied to Ember Demon or Random Empire unit rather than intended Ember Rift. Now area is properly sealed off thanks to Core Doors, which allows Empire units pass through while keep spawner area properly isolated.
Do note that when a wave is defeated by any player, the timer for next wave begins for all players. This is the competitive mechanic which allows players pressure each other by performing better than opponents. Timers can be adjusted of course, assuming I'll get some feedback from players.