Garry's Mod

Garry's Mod

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Tekken 7 Jin (Default)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Movie, Realism
File Size
Posted
13.435 MB
9 May, 2018 @ 1:47am
1 Change Note ( view )

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Tekken 7 Jin (Default)

Description
Divided into several parts

Features:

- Fingerposeable (Fingerposing and Advanced Bone Tool)
- Faceposeable (Faceposing)
- Hair poseable
- Eyeposeable

Use Ragdoll Mover to pose.

Note:

To pose a mesh (in layman's term, the model part separated from the main model), select the mesh first then pose using Advanced Bone Tool. After posing, bonemerge to body using Easy Bonemerge Tool. He has way too many bones. Hence the necessity to do this. If you bonemerge first, you can no longer pose the mesh. The same applies to all my models that have separate parts to the model. I see no other way unfortunately.
20 Comments
The Dude(Jix) 30 Sep, 2022 @ 5:21am 
can you export kazuya from tekken 7?
電光蹴 25 Sep, 2022 @ 10:24pm 
yo how did you get the jacky bryant model? nice work on the screenshot :ily:
RDOV 15 Aug, 2020 @ 9:48am 
Can you port this to sfm?
BurstIsMildlyOk 9 Aug, 2019 @ 11:08pm 
Feel free to keep me added or remove me. Whatever pleases you man.
Fruitcake  [author] 9 Aug, 2019 @ 11:07pm 
Ayy nice work! Also thanks.
BurstIsMildlyOk 9 Aug, 2019 @ 8:33pm 
Done. I was also able to get it to work! I will send screenshots if needed in steam chat and I will add you as a contributor
Fruitcake  [author] 8 Aug, 2019 @ 10:17pm 
Well alright then. Gonna add you on friendslist. Will make discussion easier for me due to notifications.
BurstIsMildlyOk 8 Aug, 2019 @ 9:23pm 
If I move them in blender, I can. After looking into that I think I can solve this weight thing.
Fruitcake  [author] 8 Aug, 2019 @ 9:18pm 
Does that mean you can"t move the spines of the Jin model at all?
BurstIsMildlyOk 8 Aug, 2019 @ 9:10pm 
l4d has 4 spines. The jin model has 2 but "spine upper" and "spine lower" don't have any weights.