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You also have to take care of the bone limits. I am pretty sure this model with hair and hoodie exceeds 128 bones. If it is several separate meshes you can get around this limit but if you are trying to merge all meshes to one model it needs to be less than 128. I am not sure if for L4D2 they upped the bone count.
Get back to me if you got any questions. I'll try to help but I can't promise you a lot of help since player models aren't my expertise. Also sorry for the late reply, timezone is 12 hours earlier than the US.
-decompile Jin's model to get his skin model
-try to pose Jin in Blender or other 3d modelling tools and copy exactly the rest or idle pose as a standard L4D survivor (Francis or Ellis might be a good reference)
-If you are patient or willing (unlike me) you can try using the helper bones to move the mesh so that it doesn't look like it bends weird, though I think it looks good enough even without the helper bones so maybe try leaving it as it is.
You also have to deal with the issue of Jin's hoodie. I had separated Jin's base model separate from 4 other meshes that are usually bone merged to his base model which are:
-hoodie on
-hoodie off
-hair with hoodie on
-hair with hoodie off