Total War: WARHAMMER II

Total War: WARHAMMER II

293 ratings
New World versus Old World - UI Overhaul
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Tags: mod, UI
File Size
Posted
Updated
46.596 MB
11 May, 2018 @ 5:49am
14 Jul, 2021 @ 4:42pm
18 Change Notes ( view )

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New World versus Old World - UI Overhaul

Description
New World vs Old World UI Overhaul

Mod Overview

This mod that does the following:
- Adds faction specific colourisation for various UI elements for major factions
- Retains the New World UI style for New World Factions and Old World UI style for Old World Factions.
- Changes every factions tech-tree to reflect faction specific colours.

Major Factions supported:
- The Empire
- Greenskins
- Dwarfs
- Vampire Counts
- Bretonnia
- Wood Elves
- Beastmen
- Chaos Warriors
- Norsca
- Lizardmen
- Dark Elves
- High Elves
- Skaven
- Tomb Kings
- Vampire Coast


FAQ

I want a mod the converts all the UI to the New World Style and vice versa

No problem, I've got you covered: try my Old World UI Overhaul or New World UI Overhaul

Do you plan to support future factions?

Ofcourse!

Why does this mod not include minor factions from Total War: Warhammer II?

Due to a bug that prevents rite's animations from playing I have created separate compilation submods for minor factions from Total War: Warhammer II. Here you can find Compilation One and Compilation Two

162 Comments
Kriega1 17 Jul, 2022 @ 5:28am 
Will u port this to WH3?
Oh_Man[TFE] 30 Jan, 2022 @ 6:59am 
This is one of those awesome slick mods that you just wish CA would take and make official. Great job.

I have one bug report, the dwarf's forge button is still orange instead of recoloured blue. I was playing as Grombrindal when I noticed this.

Warm regards.
Benk 31 Dec, 2021 @ 6:18am 
The mod is really great but, is it normal/intended that if i choose a faction (like Bretonnia for exemple.) all other factions stances appear with Bretonnia color scheme ? Thanks.
drew_west  [author] 17 Jul, 2021 @ 3:39am 
@Jess ah its ok, glad its working for you now :)
Jess 16 Jul, 2021 @ 8:42pm 
Yeah its a bit strange its fixed me too now after the first turn of my new campaign. Sorry to bother you :)
drew_west  [author] 16 Jul, 2021 @ 5:48pm 
@Jess I know what you meant. But the update did fix that issue according to my tests :)
Jess 15 Jul, 2021 @ 3:25pm 
Sorry i meant to say tech tree not skill tree. Its bugged atm so it has duplicated sections and force some offscreen.
drew_west  [author] 15 Jul, 2021 @ 11:09am 
@Jess the latest update should have fixed that, it has in all my tests
Pezhetairos 15 Jul, 2021 @ 8:15am 
Everything works fine for me. At least when looking at the 4 LL skill trees, but I didnt try a generic lord.
Jess 15 Jul, 2021 @ 5:47am 
This mod bugs the Beastmen skill tree screen. Can this be fixed please?