Surviving Mars

Surviving Mars

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Game Rules - NASA
   
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13 May, 2018 @ 8:17pm
11 Sep, 2021 @ 1:57pm
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Game Rules - NASA

In 1 collection by SkiRich
SkiRich's Mods
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Description
Game Rules - NASA
v1.4.1 Sept 11th, 2021

Picard Patch Compatible

If you think this mod is handy please VOTE UP!

The NASA Game rules introduce two new rules to choose from during Pre-Mission Setup.

NASA Farming Rule
NASA's Farming prefabs and technology to boost colonist food.
Contains
  • Includes NASA Crops
  • All Hydroponics Production Boosted 50% if you build 2 or more.
  • 1 Water Tank, 2 Moisture Vaporators,
  • 1 MOXIE, 1 Oxygen Tank
  • 2 Living Quarters, 1 Basic Dome
  • 2 Battery Fuel Cells
  • 6 Stirling Generators
  • Farming Tech, 1 Farm, 1 Hydroponic Farm


NASA Prefabs Rule
NASA's Checklist for prefabs taken to Mars to start a colony on the right footing.
Contains
  • 1 Fuel Factory, 1 Sensor Tower, 1 Drone Hub
  • 4 Recharge Stations, 1 Concrete Extractor
  • 1 Water Tank, 2 Moisture Vaporators,
  • 1 MOXIE, 1 Oxygen Tank
  • 2 Living Quarters, 1 Basic Dome
  • 2 Battery Fuel Cells, 4 Lg Solar Panel, 1 Wind Turbine
  • 6 Stirling Generators
  • Farming Tech, 1 Farm

NASA Crops Details
  • These NASA engineered crops provide better overall food output per sol.
  • NASA Crops improve the health, sanity or morale of colonist when eaten.
  • Effects of the crops are limited to the parent dome they are grown in. (Game Limitation)
  • NASA crops available immediately when playing the NASA Farming Rule.

    Hydroponic Crops
    Green Tea - Yield: 2.5 per 1 sols, creates oxygen, improves morale 10%
    Herbs - Yield: 2.5 per 1 sol, creates oxygen, improves sanity 10%
    Spinach - Yield: 6 per 2 sols, creates oxygen, improves health 10%
    Tomatoes - Yield: 10 per 3 sols, 2nd crop grows faster**, requires more water, improves health 10%

    Farm Crops
    Carrots - Yield: 25 per 3 Sols, Improves soil 10%, improves health 10%, requires 40+ soil quality
    Coffee - Yield: 40 per 4 Sols. Improves morale 10%, requires 40+ soil quality
    Peanuts - Yield: 80 per 6 sols, Depleats soil -10%, improves sanity 10%, requires 40+ soil quality
    Rye Crop - Yield: 15 per 4/2 Sols**. Will improve soil rapidly. Adds oxygen.
    Sweet Potatoes - Yield: 150 per 8 sols, Depleats soil -20%, improves health 10%, requires 50+ soil quality

    ** Rye Crop and Tomatoes must be played consecutively in two farm slots for rapid effect.
    2nd crop going forward will be twice as fast to mature.
    Effect lasts until a different crop is grown in a slot.
    Perfect for that Curetatoe crop recovery. (Wildfire)

    Bonus - Bioluminescent Algae Crop - Read all about it here, its included with this mod.
    Bioluminescent Algae

    If you find this Mod Handy, please vote up!

    Please check out some of my other work:
    SkiRich's Mod Collection
13 Comments
Ghost Fox 25 Sep, 2021 @ 6:15pm 
Huh. Good to know. Wish there was some indication of that in-game, though maybe I just didn't recognize it.
SkiRich  [author] 25 Sep, 2021 @ 4:17pm 
There is a scroll bar. If you just hover over the list and roll your mouse wheel it moves.
Ghost Fox 25 Sep, 2021 @ 2:19pm 
My problem with the NASA crops is that 1920x1080 isn't wide enough for all the dirt-farm crops (including Giant variants) with them enabled. Quinoa at minimum gets pushed off the screen.
SkiRich  [author] 25 Sep, 2021 @ 12:59pm 
Yeah but why? Just dont use them.
BLÀde 25 Sep, 2021 @ 12:51pm 
is it possible to put the crops separate without giving you any prefabs?
maiden4meldin 6 Feb, 2019 @ 5:20pm 
Rhaynne, if you did that, you could make it an outside building, using the fungal farm as a base model to build up. I would for sure use it, especially if it could move my food into the +110% up to say 150% range without any modifiers adding to the bonus like farm automation. you could even include your mod in the fungal farm update??
maiden4meldin 6 Feb, 2019 @ 5:18pm 
Love this mod. yup. SkiRich, please don't ever stop making new crops, rules and mods. You do such great work. Thank you
Rhaynne 23 Nov, 2018 @ 2:29pm 
Speaking of turds... In Andy Weir's most excellent book, The Martian , and in Ridley Scott's epic adaptation, stranded NASA astronaut Mark Watney uses stored feces to create arable soil. He then grows potatoes in order to survive until a resupply or rescue mission arrives. So, a fertilizer plant might be a realistic building. It would allow for a slow increase in fertility based on a domes population. If this idea is appealing, it could be the source of my first mod on Steam. What say you?
SkiRich  [author] 19 May, 2018 @ 2:27pm 
@El Presidente, dude its a game. This is my homage.
baddoggs 14 May, 2018 @ 6:52pm 
Oh wow, can't wait to try this tonight.
@ Bored Peon, They were mine...Sorry!
(the turds i mean) Lol.