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So,everything just like the normal 1:1 mod, however make people use 50% less food.
If you got questions my Discord is DuhItzRik#0909
Thanks!
Hooray - Thank you for this. My other town I was working on went on a non-replenishing-labourers death cycle and I had no idea the game had advanced aging relative to the year.
Looking forward to starting fresh again tomorrow.
I'm sorry if my question is silly, but does this mode (or this kind of mods in genral) impact the way of gathering resources?
For example I mean, will the tree grow for 120 years? xD
I didn’t change anything about accidental deaths, there’s already a mod in the workshop called Safer Jobs that reduces the accidents.
@whanzephruseke
I don’t remember now, I didn’t notice anything specific about the birth rate while playing. I probably left the default value. My “birth control” in the game is using houses with fewer slots and/or not building too many new houses if I want the population to grow slower.
@kaatrav
I can make a new version when I’m back to Banished, but in the meantime you can make your own mod. You can’t edit the .pkm files, you need to make a new mod using the modkit. Go to the World of Banished forums if you need help with making a mod, active modders there are very nice people and they’ll happily give you advice, just like they helped me.
Is it possible to ask for another version (or how to edit the pkm yourself)?
I would like the following:
1) education or work: can residents become students at the age of 7 if they have a school but become workers at the age of 18 instead of at the age of 7? I understand, that game Pro middle ages, but for me it is unrealistic, that workers become in 7 years. If this choice (study or work) is strictly tied to the same age, then please make the beginning of studies at least 11 years. (I hope that we will be able to build a school even at a difficult level in 11 years).