Europa Universalis IV

Europa Universalis IV

103 ratings
Native Policies Guide Colonial Subjects
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.034 KB
22 May, 2018 @ 1:07pm
21 Dec, 2018 @ 1:50pm
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Native Policies Guide Colonial Subjects

In 2 collections by reddbane
Reddbane's Tweak, Balance, and Rework Mods
18 items
Reddbane's Beyond Typus Tweak, Balance, and Rework Mods
21 items
Description
Not Ironman Compatible

This mod is fully Compatible with Beyond Typus, but works on its own as well.

(It is my policy that anyone can use the work I've done here, and modify or add it to their own mod, and publish it, though please note the original source.)

Within the current EU4 game all Colonial Subjects get an 80% bonus to cultural conversion, ensuring that all AI Colonial nations automatically destroy any remaining native cultures that exist within their provinces, regardless of the disposition of their overlord. This is certainly historically accurate in regards to what happened in English North America and the Various Caribbean Islands, but not all European colonizers followed this practice of clear cutting the local inhabitants; for example, the Dutch and early French colonists generally adopted a practice of trade and tolerance of local tribes, while in South America, while the Spanish and Portuguese generally did not tolerate local religions, they chose to convert and intermix with the natives rather than kill them outright or force them from their lands as the English settlers did. With this mod I aim to add a little more of this historical variation to Colonial interaction with its native provinces.

Firstly, I removed the base 80% bonus to cultural conversion granted to colonial nations, and now that bonus is only granted to Colonies depending on the Native Policy that is picked by their overlord.

Through a series of hidden events, each Colonies gets these sets of bonuses and/or penalties based upon the Native Policy of their overlord:

If the Overlord has the “Native Coexistence Policy”, their colonial subjects are granted this:
+3 Max promoted cultures
-50% Cost to Promote Culture
+50% Cost to Convert Culture (Penalty)
+2% Global Missionary Strength
+2 Tolerance of the True Faith

If the Overlord has the “Native Trading Policy”, their colonial subjects are granted this:
+1 Merchant
+20% Provincial trade power modifier
+4 Tolerance of Heathens
+25% Religious Unity

If the Overlord has the “Native Repression Policy”, their colonial subjects are granted this:
-80% Cost to Convert Culture
−0.025 Monthly autonomy change
+50% Cost to Promote Culture (Penalty)
+4 Tolerance of Heretics
+2% Global Missionary Strength
-4% Global Heretic Missionary Strength

These affect both the AI and player, and will guide the way in which they deal with the natives in their provinces.
46 Comments
Wilpy 15 Mar, 2022 @ 4:54am 
This is one of the simplest yet best mods. An update or even a clone of this would be very popular.
door 29 Mar, 2021 @ 6:21am 
is there a mod like this ?
joseenriquege13 27 Jan, 2021 @ 7:35pm 
update?
BoboMaximus 9 Feb, 2019 @ 10:09pm 
This mod is a step in the right Direction. So dont get me wrong with comments below
BoboMaximus 9 Feb, 2019 @ 9:53pm 
The French But Used European western politics to play one tribe against one anther and against the English.
BoboMaximus 9 Feb, 2019 @ 9:43pm 
Spanish and Portuguese only the lower classes could mix . The Casta system was complex and not tolerant at all.
Drago Duval 5 Feb, 2019 @ 5:12pm 
Goodness sake, why is it not already in the main game ??
reddbane  [author] 17 Aug, 2018 @ 4:58pm 
Updated: Bonuses now granted through hidden events (game runs faster this way) and added new bonuses to account for how different colonies deal with other religions.
Coming soon: coding so the the AI will choose different Native Policies based upon their religions as well as their countries historical preference.
Deep 7 Aug, 2018 @ 4:35am 
Great mod! Really like it!