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I don't think Demolisher works on ranged, though I did like the idea. However, I'm instead considering giving Humans and Dwarves Repair Machine on Gold medal level. I know that this could be an advantage for those races, but so do for example Arch Druid Draconians and Tigrans with their extra abilities on the Shamans.
Every race should have something fun on Gold though. I'm considering Total Awareness or Vigilant on High Elves. I'm liking the cold effects on Frostlings, too.
I still think it'd be cool for Humans and Dwarves to be a bit more technically adept than the others in some way, but I'm having a hard time thinking of anything that's not stepping on some other unit's shoes. ...Does Demolisher apply to ranged attacks?
Frostling Musketeers could get ice-infused bullets and Inflict Chilling to add some synergy with other cold damage units, and Frostling Engineers could get the ice ball skill.
Human Musketeers could get throw/hurl net.
Orc Musketeers could get Razor Projectiles and War Cry.
I hate to suggest making up an entirely new ability, but maybe Human and/or Dwarf musketeers would be more disciplined and easily acclimated to these newfangled tools, and once per battle or once every few turns they could use a variant of Reload with no action cost - call the ability "Fire Discipline" or "Rifle Drills," or whatever, something along those lines. (My first thought was they could reload as a regiment, so a once per battle ability where one reloads his, and the musket of every adjacent musketeer, or maybe 1 adjacent, but might be a bit much. I dunno how to mod so apologies if I suggest something infeasible!)
Yes, Projectile Restistance for Dwarf Musketeer and Sprint for Tigrans both sound great. Especially seeing as you always have to reload as Musketeers anyway, so it's not like you can just sprint away and fire. Wall climbing... Not sure! Let me think about that one.
Keep them coming if you come up with other stuff for the other races! I'm thinking a little bit about adding specific damage upgrades for the various races. Because the Musketeer has to reload or fire, I'm also considering if it could have any other purpose in between reloads, like giving them elemental melee damage as they gain medals. Just throwing thoughts out.
How about stench cloud for the Goblin engineers and musketeers?
And maybe Projectile Resistance for the Dwarf musketeer?
Sprint might be alright for the Tigran musketeer, too, and/or wall climbing for both the Engineer and Musketeer.
Maybe Halfling Engineer or Musketeer could get Throw Chicken - maybe just the Engineer, (and maybe just on gold medal...) Think of it as a lab animal. For, uh, explosives-testing. Though I guess it'd be a shame to make the Farmers totally obsolete...