Age of Wonders III

Age of Wonders III

Repair Me.
10 Comments
tjimagineer 8 Feb, 2019 @ 3:13pm 
I like to use my juggernauts to move and fire at close range to act as a damage tank, thus I don't like the lack of mobility for them.
HjAa  [author] 5 Feb, 2019 @ 4:33pm 
Thanks for the feedback, tjimagineer. Let me see about moving the Juggernaut change to a separate mod. Did you try out that particular change in game? In what situation don't you like it and for what reason?
tjimagineer 3 Feb, 2019 @ 8:26pm 
I like everything here except the change to the Juggernaut. Would it be hard to remove just that one change or would you have to do it and make a seperate mod.
HjAa  [author] 27 May, 2018 @ 7:55am 
Interesting. I don't like the ice ball on the Frostlings because it's non-mechanical. It should be a grenade or some such instead. But I'm having problems creating new abilities as I need a good XML editor for it. So I'll have to roll with what we have for now.

I don't think Demolisher works on ranged, though I did like the idea. However, I'm instead considering giving Humans and Dwarves Repair Machine on Gold medal level. I know that this could be an advantage for those races, but so do for example Arch Druid Draconians and Tigrans with their extra abilities on the Shamans.

Every race should have something fun on Gold though. I'm considering Total Awareness or Vigilant on High Elves. I'm liking the cold effects on Frostlings, too.
Hieronymous 25 May, 2018 @ 9:16am 
Ah, nice! I like those names. And the more I thought about it, the worse I felt about it being restricted to just humans and dwarves - a high medal upgrade along those lines for all musketeers would be very fitting.

I still think it'd be cool for Humans and Dwarves to be a bit more technically adept than the others in some way, but I'm having a hard time thinking of anything that's not stepping on some other unit's shoes. ...Does Demolisher apply to ranged attacks?

Frostling Musketeers could get ice-infused bullets and Inflict Chilling to add some synergy with other cold damage units, and Frostling Engineers could get the ice ball skill.

Human Musketeers could get throw/hurl net.

Orc Musketeers could get Razor Projectiles and War Cry.
HjAa  [author] 25 May, 2018 @ 8:46am 
Funny, I was actually thinking along the same lines! But then I think maybe all Musketeers should get it at high level. I was thinking of calling it something like Combined Effort or maybe Firing Squad, where a Musketeer could reload an adjacent Musketeer for free.
Hieronymous 25 May, 2018 @ 7:51am 
Yeah wall-climbing wouldn't really serve much purpose, and I agree about the fireworks. Poison ammo on goblin muskets would be great though.

I hate to suggest making up an entirely new ability, but maybe Human and/or Dwarf musketeers would be more disciplined and easily acclimated to these newfangled tools, and once per battle or once every few turns they could use a variant of Reload with no action cost - call the ability "Fire Discipline" or "Rifle Drills," or whatever, something along those lines. (My first thought was they could reload as a regiment, so a once per battle ability where one reloads his, and the musket of every adjacent musketeer, or maybe 1 adjacent, but might be a bit much. I dunno how to mod so apologies if I suggest something infeasible!)
HjAa  [author] 25 May, 2018 @ 2:59am 
Awesome, thank you Hieronymous for the feedback. I'm liking the Stench idea for Goblins. Might change the engineer expert medal to give them that instead of the Blight Protection, as well as give it to Musketeers from the start. I was also considering the poison ammunition for the Goblin Musketeers.

Yes, Projectile Restistance for Dwarf Musketeer and Sprint for Tigrans both sound great. Especially seeing as you always have to reload as Musketeers anyway, so it's not like you can just sprint away and fire. Wall climbing... Not sure! Let me think about that one.
HjAa  [author] 25 May, 2018 @ 2:59am 
I'm liking the idea about giving the halflings weird stuff, it goes in line with the Party Robots. I was considering Fireworks too, but that would make them too similar to Jesters and too much like archers. So maybe throw chicken is a good idea.

Keep them coming if you come up with other stuff for the other races! I'm thinking a little bit about adding specific damage upgrades for the various races. Because the Musketeer has to reload or fire, I'm also considering if it could have any other purpose in between reloads, like giving them elemental melee damage as they gain medals. Just throwing thoughts out.
Hieronymous 24 May, 2018 @ 7:18pm 
I was just looking for an engineer mod...

How about stench cloud for the Goblin engineers and musketeers?

And maybe Projectile Resistance for the Dwarf musketeer?

Sprint might be alright for the Tigran musketeer, too, and/or wall climbing for both the Engineer and Musketeer.

Maybe Halfling Engineer or Musketeer could get Throw Chicken - maybe just the Engineer, (and maybe just on gold medal...) Think of it as a lab animal. For, uh, explosives-testing. Though I guess it'd be a shame to make the Farmers totally obsolete...