RimWorld

RimWorld

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Steam World (19th Century)
   
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25 May, 2018 @ 11:30am
25 May, 2018 @ 6:17pm
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Steam World (19th Century)

Description
"Steam Worlds: Similar to Earth in the 19th century. Often this state is short-lived, as societies develop into midworlds, but it can be very stretched out depending on culture and government structure."
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Rimworld Fiction Primer
__________________________________________________________________________

Steam World is a world-limiter mod designed as a companion to the Rimworld Westernization Project that makes the world a 19th century (1800s) setting. These changes are meant to make 19th century game types more immersive, and include (but are not limited to):

- Making post-19th century technology unresearchable.
- Addition of coal as a fuel source for power generation. (Mined from the stone quarry, which requires coal mining research)
- Addition of a coal fueled steam engine dynamo for power generation. (Requires steam power research)
- Replacement of the Comms Console with an electric telegraph station. (Requires electric telegraphy research)
- Removal of ancient shrines from map creation.
- Removal of vanilla guns from all factions and traders.
- Removal of all advanced armor except armor vests and simple helmets.
- Disabling the Mechanoid and Spacer factions.
- Disabling the ability of vanilla factions to siege.
- Disabling certain advanced events (pod crashes, psychic/poison ships, ect.)
- Renaming armor vests to be slightly more thematic.
- Removal of certain advanced items (AI core, glitterworld medicine, ect.)
- Removal of all advanced body parts (bionic and higher) from vanilla factions and traders.

As stated before, this mod was originally created to serve as a companion mod for the Rimworld Westernization Project (RWP). However, RWP isn't required for this mod to function (but highly recommended), so it is entirely possible to play with just this mod alone. But, because this mod removes so much content, and wasn’t really designed to act as a standalone mod, it is recommended that you at least play with other mods that fill in the missing content with whatever you like. For example, you could combine this mod with a pre-20th century historic period content mod to create whatever historic game type you wish. This mod *should* be compatible with most mods, and won’t affect the weapons, apparel, and factions of other mods provided they use their own item tags. (Even guns)

In addition to the above changes to the vanilla game, this mod also includes patches for a few mods that make them more “19th century” friendly. These include:

1. EPOE (Disabled all advanced human prosthetics)
4. A Dog Said... (Disabled all advanced animal prosthetics)
5. Colony Manager (Reflavored managing software research to be more low tech, and added a simple research bench requirement.)
6. Combat Extended (Too many changes to list.)
7. Misc Core (Disabled both the Railgun and the BrainPal.)
8. Medic Addons (Disabled industrial and spacer medical station add-ons)

Other recommended mods:

1. Fishing Industry (Adds fishing. Excellent mod in almost all games, but nearly essential for those tundra games where food is extremely scarce.)
2. Simple Sidearms (Allows pawns to carry ranged + melee weapon together.)
3. Defensive Positions (Adds the ability to draft pawns to a saved position. This one is a lifesaver for all the micromanagement it takes care of.)
4. Dubs Skylights (Very useful for making greenhouses.)
5. Bridges (Not only useful for the bridges, but also allows you to place water tiles for that fortress moat you’ve always dreamed of.)
6. Tilled Soil (Adds buildable soil for growing crops almost anywhere. Pairs very nicely with Dubs Skylights.)
7. Quarry (Adds an excellent end-game electricity free resource mining solution)
8. Misc. Bees'n'Honey (Adds beehives, honey, and brewable mead. Skyrim approved.)

Suggested Load Order:

1. Core
2. Rimworld Westernization Project
3. Combat Extended (Optional)
4. Rimworld Westernization Project + Combat Extended Compatibility Mod (Optional: Use if you intend to play with both Rimworld Westernization Project and Combat Extended together.)
5. Steam World

If you have any feedback or ideas, please feel free to leave me a comment on the Steam Workshop or the Ludeon Forums.

*Credits and Acknowledgements*

- Vindar, for allowing me to use his coal resource system from Medieval Times.

- Iverness, for providing the art for the steam engine dynamo and telegraph station.

Links

Ludeon Forums[ludeon.com]
ModDB
Popular Discussions View All (3)
7
5 Jun, 2019 @ 5:28pm
This mod ever gonna get updated?
the putrid one
3
5 Apr, 2019 @ 9:40am
Could we get the part of this mod that removes vanilla guns from all factions and traders as a separate mod?
Eldritch Entomologist
3
30 Jul, 2018 @ 7:23am
PINNED: Known Issues/Glitches
Tamias
200 Comments
Dick Steel 9 Nov, 2024 @ 3:47am 
Does this mod limit technology advancement past the steam era for the player and the ai ?
Mlie 25 Sep, 2020 @ 11:37am 
darthboer 23 Sep, 2020 @ 4:52pm 
@OneShotPaddy Don't be a dick dude. The mod author owes you nothing, kindness not withstanding. I found that he was beyond cordial with you, which you didn't even deserve. You've been extremely combative and a straight up jerk. I know I'm two months late, but dang the you acted really sucks so I had to say something.
Fnnid 11 Sep, 2020 @ 8:40am 
i'm not gonna bother asking about an update, but is there any sort of equivalent to this mod?
PremierVader 7 Sep, 2020 @ 1:34am 
Hello will there ever be an update to this mod?
SuperNiceGuy 28 Jun, 2020 @ 7:33pm 
Hello, does this mod work fine with Napoleonic Age mod? :lunar2019piginablanket:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052310880
Phil 14 Jun, 2020 @ 9:36am 
Omg, he is back! Gonna start playing rimworld again after Medieval world or steam world are updated again! <333
~G~ 19 May, 2020 @ 6:52pm 
I bit the bullet and I installed it on 1.0 and for the most part is still works except the power sources that use coal...oups
j.gladfly 11 May, 2020 @ 2:09am 
I just wanted to second the appreciation for the work on this mod and really look forward to getting to do a real Lovecraft run with this and the Rim of Madness mods!
Deer_DK 7 May, 2020 @ 12:40pm 
Tamias, awesome that you are back. Whatever happens, thank you so much for your work