Arma 3
277 ratings
dzn Artillery Illumination
   
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Data Type: Mod, Server
Mod Type: Mechanics, Weapon
File Size
Posted
Updated
102.900 KB
28 May, 2018 @ 6:15am
17 Aug, 2018 @ 11:49am
5 Change Notes ( view )

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dzn Artillery Illumination

Description
Adds additional bright lightsource to flare/illumination artillery rounds making them really useful for NightOps.

Version: 2
Requirements: CBA_A3

Features:
- Make artillery flare/illum rounds useful for night operations
- Customizable color, intensity and light spot radius for mortars (82mm) and howitzers (105+ mm)
- MP-compatible and server-side only (not necessary to have mod on each client)
- Zeus compatible: (vanilla): Modules - Flares - Mortar/Howitzer Illumination modules; (Achilles) Spawn - Spawn Effects - Mortar/Howitzer Illumination; uses same color/intensity/range settings as fired rounds), requires mod to be installed on Zeus client.

Usage:
- Install the mod to your client OR dedicated server only
- Check mod settings in the ((Settings -> Addon Options -> dzn Artillery Illumination))
- (optional) update the list of the mortar/howitzer classes that should be processed by mod; in format @Class1, @Class2, …, @ClassN (root/parent classes allowed, e.g. StaticMortar)
- Get in a mortar, select flare/illum round and shoot. Wait for round ignition and nightscape become visible without NVG!

License: APL-SA

Credits:
Developed by 10Dozen
Tested by Tactical Shift Arma 3 community (wow, much thanks, such appreciate)

Notes:
UGL flare grenades are not in the scope of the mod. Use ALIAScartoons’s flare fix script for it (result is pretty same) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=778433432
35 Comments
O. Forest 7 Sep, 2024 @ 10:50am 
Cannot figure out how to add the class into the settings. I want the Sholef to have the rounds, yet putting it's class in the settings "B_MBT_01_arty_F" does not work. So I am guessing that I am doing something wrong, but cannot figure out what.
Buzzil  [author] 21 Nov, 2020 @ 1:45am 
Sorry, never tried/
Yo Gabba Gabba! 20 Nov, 2020 @ 12:19pm 
Just wondering if this includes Global Mobilization flares?
dtrain 11 Sep, 2020 @ 2:54pm 
Makes flares MUCH brighter to where you can actually see the illuminated area. Great mod
Buzzil  [author] 1 Sep, 2019 @ 11:48pm 
@ColOddball27
Did you install and run mod on dedicated server?
ColOddball27 1 Sep, 2019 @ 7:23pm 
When I try and use it the spawn effects to drop these with Achillies it dosent work for some reason on my Units Dedicated Server but when I try to use it in a MP Testing environment on my own machine it will spawn fine from the zeus menu.
Buzzil  [author] 17 Aug, 2018 @ 11:53am 
Small update.
+ Mortar Illumination (x3) module - deploy illumination round each 45 seconds (3 times total)
^ Infinite flare is used, so flare won't disappear mid-air on vanilla
^ Default Intensity is changed to 10
hauser 17 Aug, 2018 @ 11:25am 
Cheers fam
Ateles 17 Aug, 2018 @ 11:17am 
Thx, works now.
Buzzil  [author] 17 Aug, 2018 @ 10:59am 
Investigation done - for Achiles users - find Mortar/Howitzer illumination at [Spawn - Spawn Effects]