Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you install and run mod on dedicated server?
+ Mortar Illumination (x3) module - deploy illumination round each 45 seconds (3 times total)
^ Infinite flare is used, so flare won't disappear mid-air on vanilla
^ Default Intensity is changed to 10
@Fastfood4Bigfoot
If you don't have Mortar/Howitzer Illumination modules in Zeus UI try to 'Repair' mod in the Arma 3 launcher, load arma and open editor, place GameMaster module and choose 'All addons (including unoffial ones)' in placed module settings. See https://puu.sh/BfQ7m/520694b03a.png
>incredibly weak and not like in the screenshots when I use them.
Both arty and module illumination are customizble in Settings -> Addon Options -> dzn Artillery Illumination
For me neither in Achilles nor in vanilla I can find the illumination rounds shown in your screenshot - means I can confirm hausers statements.
>Didn't knew you need Ares/Achilles too
You don't need to load Ares/Achilles. "Flares" are default Arma 3 zeus module category, current mod adds 2 additional modules to this vanilla category.
>I though the bright illumination effect would also apply to "Green/Red/White/Yellow Flare".
Default flares (and 40mm rounds) are for signals, just like colored smoke but visible at night. Didn't you play Modern Warfare 2? https://youtu.be/ICYM8ZsxjpM?t=340
You doing something wrong, 'Flares' is vanilla category, so it should be there. See https://steamuserimages-a.akamaihd.net/ugc/957465516832353938/BF4E3FF7D4F8F8AEFE76E9DD0943AE49A67B4581/
>RHS artillery doesn't use illumination shots properly anymore
Mortar flares looks ok. What RHS arty did you use?
@Fastfood4Bigfoot
@zielonymech
>Would be nice to have Zeus flares enhanced as well... Is that possible?
Added zeus module to Modules - Flares - Mortar Illumination & Howitzer Illumination.
Note: Fixed a bug of multiple EHs adding (so intensity of illum rounds were raising during the game), so it may require to update illumination intensity setting now.
Нет, только через артиллерийские модули в Ares/Achilles.
>Usage:
>- Install the mod to your client OR dedicated server only
It worked! U can install it only to dedicated server and it should work.
Yes, it will work with every mod that uses flare ammo based on "FlareCore" class (ACE, RHS & CUP does).
Actually, vanilla flare grenades are more or less similar to real ones - https://www.youtube.com/watch?v=tepje8Vxx8Y (note that video recorded with high ISO values so it looks brighter).
I guess grenades are mainly used to mark position by light (to target fire/CAS or to reveal targets in position), not for massive landscape illumination.