Stonehearth

Stonehearth

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Obligation/Timer Tracker
   
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19.100 KB
5 Jul, 2018 @ 11:53am
25 May, 2020 @ 2:19am
15 Change Notes ( view )

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Obligation/Timer Tracker

Description
The end goal is for this mod to track all timer-based events for you. For now, it tracks your consumable potions and trading stalls with the ability to use or auto-use them. Consumables of different types will only show up once the player has acquired one of them, and can be hidden by shift+right-clicking them.
19 Comments
Paul the Great  [author] 22 Feb, 2023 @ 11:52am 
With debugtools enabled, open the lua console and run the following line of code:
obligationtracker.obligation_tracker:save_settings('player_1', {window_location = 'top: 0px; left: 500px;'})
Then press F5 to reload the ui.
Derek_ 22 Feb, 2023 @ 10:11am 
Hello, the State presenting an error in which the table to activate the consumables appears behind the clock, it does not allow me to move or do anything, despite having the potions and market tables, at the beginning of the game I moved the table the table Because I thought it was going to expand, but in the end this happened, is there any way to fix it?
Andreal_Vox 27 Aug, 2022 @ 3:27pm 
ok thanks, I haven't looked in the ACE discord for quite some time as I was away from the game for like a year.
Paul the Great  [author] 27 Aug, 2022 @ 12:17pm 
Yes, there's a disclaimer on its listing in the ACE Discord that that feature no longer works with the ACE tonic changes from some months ago. Everything else about the mod still works fine, so I haven't explicitly marked it as incompatible with ACE yet, but eventually all of its functionality will either be absorbed into ACE or made incompatible/irrelevant by ACE changes.
Andreal_Vox 27 Aug, 2022 @ 10:45am 
Um, so when I make Energy Tonics and set to "Auto Use On Cooldown" it will simply just consume ALL of them at once. I have to manually click to use them from up top otherwise they just get used once in storage.
Andreal_Vox 13 May, 2020 @ 6:52am 
funny that worked, but not when they moved it. immediately after the order to move it, they didn't have to touch it I cancelled the task before hand. it shows now at least.
Andreal_Vox 13 May, 2020 @ 5:52am 
@Banto you mean like actually "move" the item onto the ground? it's on the floor now in a stockpile. I'll try
Banto 13 May, 2020 @ 5:40am 
I actually had to place one of them on the ground one time before i was able to use them with the new mod update.
Andreal_Vox 13 May, 2020 @ 3:08am 
well I have energy tonics now and had to manually use them since it still doesn't pop up? idk
Paul the Great  [author] 13 May, 2020 @ 1:05am 
"Consumables of different types will only show up once the player has acquired one of them, and can be hidden by shift+right-clicking them." Do you have any consumables or trading stalls in your town? In a new game you wouldn't have any unless you brought them through with a reembark (or some custom starting items).