Stonehearth

Stonehearth

Obligation/Timer Tracker
19 Comments
Paul the Great  [author] 22 Feb, 2023 @ 11:52am 
With debugtools enabled, open the lua console and run the following line of code:
obligationtracker.obligation_tracker:save_settings('player_1', {window_location = 'top: 0px; left: 500px;'})
Then press F5 to reload the ui.
Derek_ 22 Feb, 2023 @ 10:11am 
Hello, the State presenting an error in which the table to activate the consumables appears behind the clock, it does not allow me to move or do anything, despite having the potions and market tables, at the beginning of the game I moved the table the table Because I thought it was going to expand, but in the end this happened, is there any way to fix it?
Andreal_Vox 27 Aug, 2022 @ 3:27pm 
ok thanks, I haven't looked in the ACE discord for quite some time as I was away from the game for like a year.
Paul the Great  [author] 27 Aug, 2022 @ 12:17pm 
Yes, there's a disclaimer on its listing in the ACE Discord that that feature no longer works with the ACE tonic changes from some months ago. Everything else about the mod still works fine, so I haven't explicitly marked it as incompatible with ACE yet, but eventually all of its functionality will either be absorbed into ACE or made incompatible/irrelevant by ACE changes.
Andreal_Vox 27 Aug, 2022 @ 10:45am 
Um, so when I make Energy Tonics and set to "Auto Use On Cooldown" it will simply just consume ALL of them at once. I have to manually click to use them from up top otherwise they just get used once in storage.
Andreal_Vox 13 May, 2020 @ 6:52am 
funny that worked, but not when they moved it. immediately after the order to move it, they didn't have to touch it I cancelled the task before hand. it shows now at least.
Andreal_Vox 13 May, 2020 @ 5:52am 
@Banto you mean like actually "move" the item onto the ground? it's on the floor now in a stockpile. I'll try
Banto 13 May, 2020 @ 5:40am 
I actually had to place one of them on the ground one time before i was able to use them with the new mod update.
Andreal_Vox 13 May, 2020 @ 3:08am 
well I have energy tonics now and had to manually use them since it still doesn't pop up? idk
Paul the Great  [author] 13 May, 2020 @ 1:05am 
"Consumables of different types will only show up once the player has acquired one of them, and can be hidden by shift+right-clicking them." Do you have any consumables or trading stalls in your town? In a new game you wouldn't have any unless you brought them through with a reembark (or some custom starting items).
Andreal_Vox 13 May, 2020 @ 12:47am 
there is just a gray dot on my screen now. what happened in the update the would cause nothing to show up? I even started a new game thinking that would help...
Banto 17 Dec, 2018 @ 7:57am 
I like this mod a lot but would it be possible to make so that you can hide it with a button when not using it?
hellohypo 13 Jul, 2018 @ 10:19am 
Paul the Great, excellent respones to problems. Honor for being a great modder, rare these days! Happy trails my friend! :steamhappy:
Paul the Great  [author] 13 Jul, 2018 @ 12:08am 
Alright, I reverted the z-index change. Also, frame positioning is now saved in user settings (game-independent). It's not perfect: it doesn't account for the user trying to align it to the right side of the screen and then the number of trading stalls being tracked changing (including between separate games).
hellohypo 12 Jul, 2018 @ 9:37pm 
Original placement prevents closure of menus in new verison. Not my fav
Paul the Great  [author] 12 Jul, 2018 @ 5:55pm 
You can drag it by its frame.
adamok5002 12 Jul, 2018 @ 5:44pm 
can you add a way to move the tracker because it prevents the use of cetan building options?
Droknar 7 Jul, 2018 @ 5:17am 
Great mod. The auto use feature is awesome.
周末不日常 7 Jul, 2018 @ 5:01am 
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