Sid Meier's Civilization VI

Sid Meier's Civilization VI

34 ratings
Raze Districts
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.089 KB
1 Jun, 2018 @ 3:51pm
16 Feb, 2019 @ 11:55am
2 Change Notes ( view )

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Raze Districts

Description
Pillaging every building and the district itself removes it from the map.

If you have GS, this mod will cause events like floods to pillage/remove a district on an affected tile.
36 Comments
Justin 19 Aug, 2024 @ 12:46am 
probably needs an update but thanks for uploading
Imbored 23 May, 2024 @ 6:40pm 
same here but this makes natural disaters and flooding a bit threat. so i think this for people who like play with ironman settings.
i agree i use movable districts and remove districts along side this mod so i have the most control.
Venboven 31 Mar, 2023 @ 11:32am 
I personally used this mod primarily so that I could move districts from cities I captured in which the AI placed them in shit locations. So the movable districts mod was a fine replacement for me, and I assumed for at least some other people who were doing the same thing.
Imbored 31 Mar, 2023 @ 9:20am 
I dont think moving the district is the issue Venboven. This makes the game harder by making your districts destructible.
Venboven 20 Aug, 2022 @ 10:28am 
Y'all, this mod has issues. There is a MUCH better (and updated) mod out now called Movable Districts. It allows you to move a district to a new tile for a cost of 2-3 turns of production. Unfortunately, you cannot delete districts, but it is nice to be able to put the ones you have in desirable locations.
SuperNerdChe 16 Aug, 2022 @ 2:30pm 
I had to unsubscribe because everytime I caputured a city it would raze EVERTHING including wonders! This sucks because this is a cool and immersive mechanic! Please fix this if you can :)
Venboven 27 Apr, 2020 @ 1:19am 
Is it fixed yet?
sercera 19 Mar, 2020 @ 8:54pm 
ahh, well this one only works when a unit can pillage a district tile. If there are no buildings in the district, or all the buildings in the district are pillaged and then when a unit pillages that district again, it is removed from the tile/city/map/game.
So it would only work for you in your case if you somehow lost the city with your government plaza, and then you pillaged the district and then recaptured the city.
I suppose you could try to sell or even just give away your city to an AI --- it might lose loyalty even so you wouldn't necessarily have to declare war to get your city back.

This mod isn't so completely broken that you literally can't play the game with the mod enabled. However, it was broken by a patch enough so that it really changes the game in an unintended way: All districts and wonders are instantly removed from any city that is conquered by military force.
xxx78 19 Mar, 2020 @ 6:36pm 
Thanks for your reply @sercera.
I use a mod called Removable Districts 1.1.3 and it is great, but it cant remove government district :(, so I went looking and found this, but I have no idea how to make this mod work.
sercera 19 Mar, 2020 @ 5:58pm 
xxx78 you probably more likely need a mod that can remove districts by building a special city project that does that ... but maybe not, maybe your specific situation is different than it seems...