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i agree i use movable districts and remove districts along side this mod so i have the most control.
So it would only work for you in your case if you somehow lost the city with your government plaza, and then you pillaged the district and then recaptured the city.
I suppose you could try to sell or even just give away your city to an AI --- it might lose loyalty even so you wouldn't necessarily have to declare war to get your city back.
This mod isn't so completely broken that you literally can't play the game with the mod enabled. However, it was broken by a patch enough so that it really changes the game in an unintended way: All districts and wonders are instantly removed from any city that is conquered by military force.
I use a mod called Removable Districts 1.1.3 and it is great, but it cant remove government district :(, so I went looking and found this, but I have no idea how to make this mod work.
Funny I've been playing with this mod for months but only recently noticed that this mod causes districts and wonders to disappear in cities you conquer.
in the Properties tag of the .modinfo file of the mod just incase (do this before starting up the game also).
I haven't had any time to play Civ lately, but when I do I'll give it a try without the production queue (yay for GS having one built-in!) and report back here.
@Rootimus, just use one or the other. I'm sure they have similar features. If not, explain as to why you need both running?
Any chance of compatability between these two mods?
THanks!