XCOM 2
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WOTC Lightsabers (Expanded)
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179.200 MB
2 Jun, 2018 @ 3:11pm
11 Apr, 2022 @ 3:46pm
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WOTC Lightsabers (Expanded)

Description
REQUIREMENTS

WOTC
Revised Jedi Class Mod
Primary Secondaries
Animation and Sockets Supplement
Community Highlander

DESCRIPTION

This mod includes lightsabers in multiple variants, listed here in order of decreasing practicality: normal single-bladed lightsaber, lightsaber shoto (i.e short-bladed lightsaber), paired lightsabers, lightsaber pike, saberstaff, guard shoto (aka lightsaber tonfa), lightwhip and paired saberstaves.

Why all the (arguably) crazy variants? I am supposing at this point that anyone looking for a polished experience is probably using the workshop-produced lightsabers in the Revised Jedi Class mod by Musashi (which are excellent) so I considered this license to include in this mod whatever saber styles piqued my interest.

While all conventional variants will be available at the start of a new campaign, upgraded versions of each saber are created separately via their own schematics after unlocking magnetic and beam weapons, in order to allow players to choose which ones they want rather than being inundated with all of them at once.

WEAPON CATEGORY

All saber types in this mod have configurable weapon categories set in the XComGameData_WeaponData file in the config directory for this mod. By default, all saber types are set to either lightsaber or saberstaff for use with the Musashi Jedi Class. But you can also set saber types to sword, in order to use them with regular XCOM soldiers, or gauntlet for use with Templars.

Saber types marked as (Primary) below may be used by Templars and will support Templar abilities and animations. Do not use Templars to dual-wield sabers (i.e. putting sabers in both the Primary and Secondary weapon slots), doing so will break the animations for Templar abilities.

Lightsaber (Primary)
Paired Lightsabers (Primary)
Saberstaff (Primary)
Paired Saberstaves (Primary)
Lightsaber Pike (Primary)
Lightsaber Shoto (Primary/Secondary)
Guard Shoto (i.e. Tonfa) (Secondary)
Lightwhip (Primary)
Paired Lightwhips (Primary)

It is safe to change the weapon category for a saber type mid-campaign but re-equip all sabers from this mod to your troops after doing so before going on a tactical mission.

CREDITS

Credits go to Musashi for advice and for many of the animations used in this mod. Elements of the Vanilla and WOTC Jedi Class mods have made their way into this one also. Contributors to the Jedi Class mods include (Zyxpsilon, vhs, ObelixDK, xylthixlm, robojumper, LeaderEnemyBoss, Pavonis Interactive).

Code from Armors of the Imperium by DimDim was used to facilitate weapon tinting for the lightwhips.

I also want to recognize Marweezy's Lightsaber mod, which was very useful in terms of learning the coding to figure out this mod.

I referenced a tutorial written by Iridar in order to get cloth physics working on the weapon templates for the lightwhips.

KNOWN ISSUE

Lightwhips sometimes disappear for no apparent reason. This is almost certainly something to do with the cloth physics on these weapons. They tend to reappear within the same missions just as mysteriously as they disappear (normally after the owning unit moves or attacks).

DISCLAIMER

Certain assets in this mod originated from Star Wars Battlefront 2, owned by EA/Dice, and the Force Unleashed, by LucasArts. Star Wars is rightfully owned by Disney. The assets here are for non-commercial uses. No payment or donations will be accepted. I do not have a patreon.
Popular Discussions View All (1)
10
11 Mar, 2020 @ 9:54am
Lightsabers without RPGO
Grivehn
267 Comments
M07 30 Apr @ 5:12pm 
Changing "Lightsaber" to "sword" doesn't seems to work
Only the Jedi class can still have the lightsaber and if I change for a sword, the lightsaber disappear and cannot be equipe anymore
Azure_Vanir 21 Apr @ 11:50pm 
Hey so can you use this just to use with the ranger without using all the other mods?
Militus Immortalis 2 Apr @ 11:20am 
How do you use the lightsaber staff or pike? I don't see them in my list. Research/Purchase? Sorry, I'm very tired if I missed it.
sanlau 19 Nov, 2024 @ 6:50pm 
Hi! Is there a way to begin with the lightsabers without having to craft them?

Or can you send me the items code to use the steam console with them?

Thanks!
N7Cass 5 Oct, 2024 @ 9:23am 
@Frenchy I know its been months but for anyone else working, True Primary Secondaries is backwards compatible with Primary Secondaries Beta. Which means that even though your mod manager may list a missing dependency, the Jedi Class mod *does* work with TPS just fine
Frenchy 18 Jun, 2024 @ 7:46pm 
does this work with primary secondaries beta?
Jedi Class uses it but you can't have the beta and this one enabled at the same time.
Zarkx 5 Mar, 2024 @ 11:13am 
i just com one year later to see if there is now som way to turn it of.. is realy to hard to see a light saber always on for me (ahah) The first mod for lightsaber (one hand) turn of after strike that was awsome.. don't know if is it to hard or special animation to do but.. if you can may be (and is no to long) make a way to turn it of manualy like a "button"
Heinzy™ 23 Feb, 2024 @ 2:53am 
First time trying a full star wars conversion, so far the only issue presented is this one and its the sabers, they just look like dull batons and no lighting, ( same issue as another player where they're not glowing) i've fiddled with all graphical settings and still no result
Imma Cylon 31 Dec, 2023 @ 11:32am 
Are we gonna get an update for the Primary Secondaries Beta?
Kaiser Wulf [DB] 24 Nov, 2023 @ 3:46pm 
I've also been wondering if I can get lightsabers to work on both jedi classes and my regular soldiers. I tried adding a line to the Ranger to allow for it and tried changing some lines in the lightsaber ini as well. I'm not really sure what I'm doing wrong any help would be appreciated