XCOM 2
WOTC Lightsabers (Expanded)
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Update: 11 Apr, 2022 @ 3:46pm

-Set up proper weapon archetypes for lightwhips with the help of Iridar’s tutorial for implementing cloth physics for weapons. Lightwhips no longer require props to stand in for the lightwhip cosmetics. Consequently, the lightwhip props have been disabled in the Content ini (but you can remove the semicolons from the rows that begin with “;+BodyPartTemplateConfig=” if you want to reenable them).
-Filled out some empty MITVS for certain sabers on the death weapon anim (Although I’m sure none of you would ever see this anyway :P).

Update: 17 Jun, 2021 @ 5:29pm

-Made some adjustments to lightsaber weapon anims. Will fix potential issues with the Reflect ability from Musashi's Revised Jedi Class.
-Made some under-the-hood changes to the way the materials for the lightsaber blades work to enable better compatibility with Iridar's XSkin.

Update: 9 Aug, 2020 @ 5:26pm

-New Lightsaber styles: Lightsaber Shoto (i.e. short-bladed lightsaber), Guard Shoto (aka lightsaber tonfa), lightwhips, paired saberstaves
-Now compatible with the Revised Jedi Class mod.
-Lightsaber weapon category can now be manually changed in the XComGameData_WeaponData config file of this mod.
-Primary-equipped sabers now support Templar abilities.
-Updated and upgraded animations.

Update: 10 Nov, 2018 @ 9:31am

-Tweaked package and template names to resolve conflicts with the Jedi Class beta mod.

Update: 1 Sep, 2018 @ 7:38pm

-Lightsabers are now usable by Templar Heroes.

Update: 6 Aug, 2018 @ 5:40pm

-Added a "sword slice" ability to the lightsaber weapon templates. This should allow the weapons to be successfully wielded in concert with the standalone Samurai class.

Update: 22 Jul, 2018 @ 10:26am

Update: 17 Jul, 2018 @ 4:38pm

-This mod now uses Community Highlander scripts to generate the sockets the lightsabers are slotted into. The face prop item that formerly generated the sockets is no longer necessary. Many thanks to Musashi for telling me how to do this.

Update: 28 Jun, 2018 @ 6:32pm

-Tweaked animations.
-Introduced lightsaber pikes.
-Lightsaber types now have distinct advantages and disadvantages; they are currently balanced statwise against the hunter’s axe. I’ll balance the cost to produce later.
-Updated text descriptions.

Update: 16 Jun, 2018 @ 5:13pm

-Changed build prereqs for Magnetic and Beam variants to be available for production after researching Magnetic and Beam rifles.