Total War: WARHAMMER II

Total War: WARHAMMER II

136 ratings
Stupidly OP Alith Anar the Shadow King
   
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Tags: mod, Units
File Size
Posted
Updated
962.344 KB
3 Jun, 2018 @ 5:23pm
21 Aug, 2022 @ 12:15pm
6 Change Notes ( view )

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Stupidly OP Alith Anar the Shadow King

Description
Made by request.

Stat changes can be seen on the image above + 75% magic resistance.

Alith Anar's duplicates will now have the same stats as vanilla Alith Anar.

Those who are interested in seeing the new stats for all the lords in a spreadsheet can go here[drive.google.com]. The spreadsheet will always be updated, the images may not be up to date.

Stupidly OP Legendary Lords TWW2


Vampire Coast

Norsca

Tomb Kings

Lizardmen

High Elves

Dark Elves

Skaven

Empire

Vampire Counts

Chaos Undivided

Dwarfs

Greenskins

Wood Elves

Bretonnia

Beastmen
23 Comments
COGunXSword 8 Sep, 2024 @ 12:15pm 
@smalec shush:steamfacepalm:
Smalec 2 Dec, 2023 @ 2:26am 
update please
Ulrik H.D  [author] 22 Aug, 2022 @ 4:50am 
Update regarding these mods:
They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2

Will new ones be made for TWW3?

Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.

As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.

Hope you guys are enjoying TWW 2 and 3
-Ulrik
Malakh 10 Oct, 2019 @ 9:49am 
In any case, thanks Ulrik for being so attentive and growing the experience of this game with your modifications sorry if I bother you.
Malakh 10 Oct, 2019 @ 9:49am 
I have checked the distance damage of others of your mods such as markus and orion and their distance damage has not changed.
Ulrik H.D  [author] 10 Oct, 2019 @ 9:46am 
@Grok-nak I know what it looks like, I checked it. I haven't edited the .pack file so it's most likely how the game handle explosion damage that have changed.
Malakh 10 Oct, 2019 @ 9:42am 
if you want I can give you a screenshot to compare it with the stats of the mod image.
Ulrik H.D  [author] 10 Oct, 2019 @ 9:37am 
@Grok-nak It's probably just CA that changed how explosions work in the latest DLC
Malakh 10 Oct, 2019 @ 9:04am 
Would you say it's my problem or will you take a look at the mod?
Ulrik H.D  [author] 10 Oct, 2019 @ 8:57am 
@Grok-nak I Haven't