Kenshi
41 ratings
10x Turret Ranges
   
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264.208 KB
6 Jun, 2018 @ 6:14pm
11 Jun, 2018 @ 2:10am
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10x Turret Ranges

In 1 collection by CATman4L
Cat's Tweaks
7 items
Description
This mod modifies the turret ranges to 10x of their origional value

It is compatible with the Rapido turret mod i've made to change their fire damage/reload rate too here; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408138482

For other ranges;
2x Turret Ranges - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408788905
5x Turret Ranges - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408792985
20 Comments
mrmoore2050 12 Dec, 2024 @ 8:26pm 
Thanks, nice to have the option to try turning up the turret range 2x, 5x, or 10x.
You're doing gods work here on the steam workshop.
黄泉之水 21 Mar, 2022 @ 2:57am 
Yes!shot them!
thx , through this mod I need only one defense tower and not 30 :)
Endgunner 22 Jul, 2020 @ 2:24pm 
No shit, thats why i am not using it, bruh.....
CATman4L  [author] 22 Jul, 2020 @ 12:40pm 
then don't use it, that is the glory of mods you can use whichever you like
Endgunner 22 Jul, 2020 @ 1:06am 
this is just too much, they are all a bit much, but this? no....
CATman4L  [author] 7 Dec, 2019 @ 4:10pm 
XD i don't use this at all i use the 2x range one myself but People asked so i made the higher ones too xD in testing it is.. rather troublesome if you are the one attacking a town yes :p but defending one? Thats another matter.
Revok Farthis 1 Dec, 2019 @ 12:03pm 
10x range? Why? Why would you make this? Who hurt you?
ScrambieBambie 27 Jun, 2018 @ 9:20am 
Yea...i know. I had mod this game extensively before BETA...Seriously game was vegetating for like 3-4 years, and when i finnaly was like month from finishing my m a s s i v e expansion mod,
m e g a game update hit and i lost heart for it ...half was outdated and need rewriting.
I swore an oath to not tuch this game modding (avoiding immersive time-sucking passion of mine) until game hits official 1.0 - good decision i think as i see how much was added every update making my variants redundant or obviously lacking.
Just mention that would be good idea to share with others... if you decided to mod either way ...harpoons should be shortrange killers against heavy armor, while crossbows should fire over long range with fast reload but less damage (for them could be combined with your "Rapido Turret Balance").
Regards !
CATman4L  [author] 27 Jun, 2018 @ 9:08am 
@scarabparamit its a really easy one to change for your own game, just open the FCS load up this mod then go into buildings, functionality then all the diff turrets will be around on that list open up the ones you wanna tweak and change the values there to make the crossbows have a longer range ect